I can’t seem to get Beast to take cookies into account when it’s baking it’s lightmap.
Neither spotlight cookies nor point-light cookies seem to have any influence The lightmap always comes out as though the lights were set to “none” cookies.
“none” cookies? That’s no good… everyone likes cookies
I can’t remember a case where we’ve tested cookies and lightmapping so it might have gotten past us… I’ll do a little test tonight and if it’s truly not working I’ll file a bug so it gets fixed before 3.0 release.
I’m using Unity 4.5.2f1 and I can’t get cookies to work on any light type in Beast. Can someone confirm that whatever this thread says about “Now it works!!!”, something has stopped working again?
And IF people actually has this working, please explain me how? Because the cookies work fine, I can see them realtime. But when I bake, they are completely ignored…