[Unity 3] Corrupted UVs

Hi all,

Just thought I’d throw this out there. If you have a .fbx that crashes Unity when you try to get it to generate UVs for LightMapping, check the source file’s UV coords. In max at least, I was able to re-do the UVs for the model and it workd after that.

I haven’t experienced a crash while trying to generate Lightmap UVs in Unity since the 3.0 alpha days. For me it will once in a great while generate an error instead of crashing. If you have a model that is crashing Unity please submit a bug with the problematic model attached and post the case number here.

Hey aNT,

Here’s that case number. It’s my first Unity bug. I hope I got it right.

Here’s that case number.

(Case 367468)

Fixed ~10 hours ago :wink:

Sweet! My first bug report, and it’s now fixed. Oh, the power.
:twisted: