# Unity 3 Image effect issues....

**URL:** https://discussions.unity.com/t/unity-3-image-effect-issues/419391
**Category:** Device, Driver, & APIs
**Created:** [July 29, 2010, 11:44pm UTC](https://discussions.unity.com/t/unity-3-image-effect-issues/419391 "2010-07-29T23:44:00Z")
**Posts on this page:** 4
**Page:** 1

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### Author: ![kinl\_1](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/kinl_1/32/378625_2.png) [@kinl\_1](https://discussions.unity.com/u/kinl_1)
#### Post date: [July 29, 2010, 11:44pm UTC](https://discussions.unity.com/t/unity-3-image-effect-issues/419391/1 "2010-07-29T23:44:00Z")

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I was going to submit a bug report but thought I’d see if the problem is with something else first.

On these images effects:

Sun Shafts  
Contrast Enhance  
Edge Detection (only when advanced is checked)  
Edge blur

I get vertically flipped artefacts, some of which like the edge detection flip back to normal when other check boxes are checked and some flip back when used with another flipped image effect eg. sun shafts and edge blur seem to flip back, but i do still get odd shapes ghosting on my skybox.

Is this something you know about or is it a new problem that needs a full bug report?

--------------------------- some system info:-  
System:  
OS: Windows XP Service Pack 3 (5.1.2600)  
CPU: Intel(R) Core™2 CPU 6600 @ 2.40GHz, count: 2  
Physical RAM: 2047 MB  
Addressable RAM: 2048 MB

D3D9:  
Renderer: NVIDIA GeForce 8800 GTS  
VendorID: 10de  
Driver: nv4\_disp.dll 6.14.11.6921  
VRAM: 320

OpenGL:  
Version: 2.1.2  
Vendor: NVIDIA Corporation  
Renderer: GeForce 8800 GTS/PCI/SSE2  
Driver: nv4\_disp, version 7733358.6225972.6881380.7340147  
VRAM: 320

Cheers

Kinl

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### Author: ![theinfomercial](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/theinfomercial/32/416499_2.png) [@theinfomercial](https://discussions.unity.com/u/theinfomercial)
#### Post date: [July 30, 2010, 3:30am UTC](https://discussions.unity.com/t/unity-3-image-effect-issues/419391/2 "2010-07-30T03:30:31Z")

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I get image fx conflicts too, first noticed it when combining ssao with sun shafts and edge blur. I’ve submitted a bug as well. I imagine it has to do with the depth buffer, as some image fx use the depth buffer while others don’t (and get no conflicts with).

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### Author: ![antenna-tree](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/antenna-tree/32/244386_2.png) [@antenna-tree](https://discussions.unity.com/u/antenna-tree)
#### Post date: [July 30, 2010, 9:25am UTC](https://discussions.unity.com/t/unity-3-image-effect-issues/419391/3 "2010-07-30T09:25:11Z")

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Please submit bug reports about these issues and post the case numbers here or better yet PM me with them.

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### Author: ![kinl\_1](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/kinl_1/32/378625_2.png) [@kinl\_1](https://discussions.unity.com/u/kinl_1)
#### Post date: [July 30, 2010, 6:14pm UTC](https://discussions.unity.com/t/unity-3-image-effect-issues/419391/4 "2010-07-30T18:14:47Z")

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Ok, will do.
