Unity 3 Indie/Pro Features Comparison Finally Here ...

I wish!!

Please when will this list arrive UT?

:evil:
You lied to me.

You have made a powerful enemy.

It might not arrive until the actual release of 3.0 since some features are still in flux as to whether or not they’ll be included in the Free version.

Make that two.
:evil:

Define powerful, please. :slight_smile:

You are going on the list.

a level 7 wizard

#define powerful

:lol:

That made my day! :slight_smile:

Really, please don’t make such misleading titles -_-

lol :lol:

Lol!

I think the free version should get to take advantage of the light-mapping, but without real-time shadows and the occlusion.

Free version will have Lightmapping but without Global Illumination.

kk, will we still get ambient occlusion/skylight? and has object occlusion been decided on yet?

umbra was mentioned to be not present in free unity by higgyb so no occlusion system for free users

The skylight is calculated with GI so no. AO? Not entirely sure to be honest as it’s a separate render pass, but my guess would be no.

Even without GI there are a lot of tricks to fake it so good artists should be able to still make some very convincing lightmaps without it.

Umbra Occlusion Culling is going in to Pro only.

How about deferred rendering?

As per http://forum.unity3d.com/viewtopic.php?t=55918&postdays=0&postorder=asc&highlight=umbra&start=120&p=342999 from higgyb