I’m using Windows 7 Ultimate 64-bit and my newly installed Unity 3 pro trial.
The text in the interface looks really bad now. I haven’t got 2.6 anymore to compare, but I’m pretty sure I would have noticed if it was like this before.
-Removed-
The font is very blotchy and the letter spacing seems too high. It’s very hard to read.
EDIT: The retarded forum converted my attached png to a jpg and scaled it down so here it is on imageshack:
There is a slight difference between the two, but it’s extremely hard to tell. As far as I can see, the font looks a little jagged around a few of the edges. Not much to it, and I only saw a difference until I saw both the images together. Why even worry about it, it’s a tiny inconspicuous little detail.
It almost looks like a new font to me. Letters like c, j and i are different. Certain numbers are different.
Also, I thought the text was the same in both color schemes except just not as noticable in the dark one.
Eitherway it looks much worse in the grey scheme which is the only scheme available to me.
Seriously? Why do I need you to tell me it’s extremely hard to tell? It’s extremely easy to tell and the new one looks horrible. Do I need you to come over to my newly calibrated work monitor and tell me it was extremely hard to tell it was uncalibrated before as well?
Obviously I found it to be a factor when I decided to make a thread of it. If it thought it was a tiny inconspicuous little detail I wouldn’t have done so.
Edit: Actually there’s tons of issues with the new interface I find it hard to see how got through beta testing. Like the fact that “Disconnect” or what it’s supposed to say is hidden by the buttons in my first screengrab. There’s multiple places where text is overlapping or hidden and this font issue is not minor, lol. For anyone concerned about usability and readability it is a big deal.
Not that it helps you, but the font is the same in both 2.6.1 and 3.0 in the Mac version. It looks extremely similar, though not quite identical, to the Windows font in 2.6.1. The Windows font in 3.0 doesn’t look quite that bad to me, although the kerning is painful. (“Rocket Jet” in particular looks almost randomly spaced.) It’s definitely a different font.
Jeez, no need to bite my head off. I was just saying that its inconspicuous and it was no big deal to me. Unless everyone else who uses Unity has 20/10 vision like you do, then I don’t see why it’s gonna be such a big deal.
Then I won’t bother you anymore. I’ll file a bug or contact someone directly instead.
And you need to work on your social skills or word your replies differently if you can’t tell the difference between voicing your opinion and telling someone not to worry over something that obviously matters a lot more to them than it does to you.
CoatlGames told me it looked good to him. Ok, I don’t care. Wallruss told me I shouldn’t worry about it. Of course I care. I do worry about it. It looks like shit.
Short answer: This is by design. We switched to using OS specific font rendering. With this we switched to using the default system fonts for the given OS. This is how Windows renders its own system font.
How come I’ve never seen this in any other application on Windows? And how come you went with it when it looks this bad? Can I fix it myself in Unity or with some OS setting?
I’m bumping this because this is a big issue for me and I was hoping someone can help me out.
This doesn’t make sense to me. The default Windows 7 font is Segoe UI and it does not look like this unless severely screwed with. Case in point:
Top row: Unity 3 font. Middle row: Segoe UI set to 50 tracking and 98% character width in photoshop, trying to match the Unity font. Bottom row: Segoe UI as it should be.
Also, I can change my default Windows 7 font to i.e Arial and have it change more or less everywhere except inside the actual Unity interface so that’s not an option. And I don’t even want to change my system font as Segoe UI looks nice.
I will say again that it’s baffling to me how this got through beta testing. Obviously the people at Unity are are Mac users because it started out on Mac, but I would think at least a few beta testers were on WIndows.
erm nope but most beta users are pro users and now guess how many of them didn’t use the dark scheme (or how many of them no longer run on 1024x768 and thus would need a microscope to see such problems)