I’ve seen the info (and a video) about using MonoDevelop to debug scripts for Unity 3 projects, but it appears to be for Windows/Mac apps. Is it going to be possible to use this pipeline for debugging iPhone apps as well? I’m guessing not since the iPhone apps are launched through XCode, but I’m still hopeful.
thank you for this answer.
BTW, what would be great is to have the Unity profiler profiling the actual iPad Device.
There used to be a OpenGL ES performance tool in Xcode but it is not available in the menu anymore…