Unity 3 iPhone skybox distortion

Hello,

I imported, in my newly installed Unity 3, a project I created in 2.6. After updating the code to implement the new touch APIs, everything looked as expected in the IDE. After using the (awesome) new build and run for iOs, the project compiled and ran via xCode.

Once running on the phone the skybox suffers from some severe distortion, you can clearly see the triangle mapping, something that was not happening in 2.6. The perspective seen in the IDE changes on the device. I have elements (buttons) which are floating on the iPhone, they line up with the texture of the skybox in the IDE (and use to do so on the iPhone in when exported in Unity 2.6).

I think I must be missing a setting or something has changed and I am not aware of it! I attach images to show the rendering on the device.

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402721--13851--$IMG_0029.jpg

Cheers,

Jerome.

Hi,

Anyone has an idea on how to avoid these distortions? It’s quite urgent so any help would be appreciated.

Thank you,

Jerome.

Hi, welcome to the forum!

This may be a bug, but I would suggest you try reconstructing the skybox (ie, create a new asset and add the images again). It’s possible that the import process has not converted the skybox correctly from the previous version even while the skybox implementation is sound.

I have the same problem and I had seen this in Unity 1.6. I am still seeing it on Unity 3 for iPhone. The strangest thing is that I don’t see this on my iPad, but only on the iPod touch.
Has anyone managed to solve this?

I am still having issues with the skyboxes. I get inconsistent results in 3. I did re-create the skyboxes from scratch in 3, that worked once, but when I added other assets the issue came back. I have an install of 1.x and that works fine. I am downloading the latest iOs SDK and will try to compile with it. I will also try on the iPad to see. So far I only tested on an iPhone 3G running 4.0.1.

Please can you file a bug report for this problem (menu: Help > Report A Bug).