Unity 3 - Problems importing .max files

Hi all,

I am a unity user since the 2.5 as i recall, i make my project since then with no problem at all.
I work on PC with 3ds max, and save my mesh (skinned, animated or not ) directly in this file format.
Unity use to import the mesh with the 3ds FBX exporter and everything was fine.

With Unity3, my skinned mesh are all messy, there is an animation but with vertex all upside down.
So my question is: What is the problem here ? Will i have to Export all my skinned mesh in FBX format wich will be a real pain ?

PARADOKS

  • the message i got when trying to reimport:

Mesh ‘Batac’ has 790 (out of 1092) vertices with no weight and bone assigned (they will be assigned to bone #0 with weight 1). The list of vertices: 302, 303, 304, 305, 306, 307, 308, 309, 310, 311 and so on…

Which version of the FBX exporter do you have installed for Max. Unity runs the FBX importer in the background to import your Max files.

I got the FBX Exporter 2010.2.1.

The strange thing is: it worked very well this morning on unity 2.6. It allways worked well.
That could mean, something changed on unity3 importer right ?

Importing .max files for me is a huge mess, i didnt think people even did that, because unity accept fbx format files as if its the missing puzzle peice (hypothetically speaking) Ive personally imported like a hundred fbx formats into unity and never experienced a problem, fbx is a very solid format and you should have no troubles with it, experiement with other small models if necessary

OK, I have exactly same problem here… My old boned animation working great in 2.6.x is completely messed up in 3.x. I’ve received similar warnings saying that “… vertices with no weight and bone assigned … bone #0

What has changed? I don’t want to export my max files every time into FBX. Think about that you update frequently… save then export… save then export… it’s an overkill.

Unity guys say that they have the most smooth importing pipeline. I say… It was smooth… :frowning:

I have found the solution. Use latest FBX plug-in for Max (2011.3.1)

You can download it from Autodesk site for free.

That would be the first thing I would recomment. Unity 3.0 is based on FBX SDK 2011.2, so there might be some FBX compatibility issues between FBX 2010 and 2011. Try using 2011 with Unity 3.0.