As much as I’d like to see Unity 3 released, I hope they don’t release it with the bugs that I see in this F series (if so I would say the F is for fail).
I know it’s still a beta, and some would tell me to shut my yap, but with these frequent releases, one might think that they’re pushing hard to release these buggy candidates.
I’ve been running into two major bugs myself, but one is a complete killer:
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Virtually impossible to connect behind two different WiFis (a very common setup these days). Server and client report Unhandled Message 73 exceptions in the editor. The public IP address is reported in the exception, so by this point, the public IPs have been resolved. The client never sees a OnFailedToConnect message/call. This issue is in Windows, Mac and iPhone. FogBugs ticket: 374946_pa6b51ug
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GUILayout.BeginScrollView and GUI.BeginScrollView broken in an iPhone app with stripping. This just started in f3. FogBugs ticket: 375726_bvhnmjpu
#1 could force me back to Unity 2.6 and iPhone 1.7, with their weaknesses. The older networking has its flaws, but still able to connect two behind WiFis most of the time.
Anyway before they push it out the door, I hope they take note of recent FogBugz reports and fix the glaring bugs. I’ve included complete examples. I hope they notice, because Unity 3.0 still needs some work.