Unity 3: Texture Baking Issue on Area

Not sure why but this particular area just will not bake correctly.
I’ve collapsed the geometry to an editable poly in Max and it has a UVW Map modifier on it set to box.
Anyone have any ideas on why this is occurring?
The dark area toward the end of the walkway from the camera on the right wall and on the ground is incorrect also,
the tree should not shadow this side of the wall and the wall should bock the shadow from hitting the ground.

obviously he didn’t create full uv for you he created 1 uv block for you and replicated it over all faces of the cube in the 2nd uv set

Hmmm, well I am the working alone so it’s me that isn’t doing what is necessary.
I’m not familiar with the second UV map reference, normally I create a model in Max and add a UVW modifier and it’s fine.
What do I need to do in this case?