Unity 3D 3.0 Animation Editor and Delta Time

As I understand from www.Unity3D.com , you can create animations with the animation editor right ?
But what about the speed at which the created animations play ?
Does it already take the Delta Time into account (processor independent speed) ?

Thanks.

they work the same way as animations you bring in with models too

So the speed at which the animations (that were created by the animation editor) play,if I wanted to make that speed processor independent then I would have to put the Delta Timing manually through scripting ?