I have exported from 3ds max 2011 a fbx file character rigged with animation and when i import it to Unity 3d 2.6 and i go to the properties for animation and i cut to different animations they don't appear in Unity and i can't add them to the model:S why?
Does it work if you do not cut it?
Unity 2.6 sometime is having problems with animation exported using FBX 2011. Try setting FBX 2010 as a format when exporting your file.
hi ich bin deutsch e kann mir einer sagen wie man machen das die animation sich immer wieder wiederholt
animation.wrapMode = WrapMode.Loop;