Hi everyone,
I am new to unity 3d and I have got a question:
I am working on a research project in which I will develop some new advanced driver assistance systems.
Therefore I want to create some algorithms as well as some simple phyical models in an own simulation application (e.g. using C++).
My plan is now to connect this independent simulation software later to unity 3d by using appropriate interfaces so the simulation could be visualized in realtime within a 3D enviroment.
The reason why need to link to unity 3D is because we are using it for the 3D-traffic visualization in our real multiple-axis vehicle simulator. The vehicle simulator is connected to the unity server via udp for actuator and sensor information exchange.
Since this is already working (and I’m totally new to unity), I am asking, whether it is possible to connect to a Unity instance via sockets to exchange additionally data?
At the end there would be two seperatly connections to the unity server, one from the vehicle simulator and the other from my simulation application.
Thank you in advance!
Sven