Unity 3D best option?

Hello guys,me and my friend want to make a RPG game like Ragnarok Online,you see,the graphics are not very good but i think it will be easy.After some researchs i found two programs,Unity 3D and Torque 3D.I’m here to ask you guys the pros and couns of each one,and what is the best option.Like I said,the graphics don’t need to be that good,but it got to have a lot of things(lot of monsters,maps,etc).
I liked unity a lot,because it have good tutorials,resources,and even books,but,we can’t afford the Pro version of it,it is to expensive.So here Torque enters,we can buy it because it is cheaper than Unity and looks good too.Wich one is better and easier?
Someone with experience can help us out here?

Now,some questions about Unity
**1.**Can we sell our game with the free version?We have to pay to unity “taxes” like 30% of what we earn?
**2.**Is this book good?Unity 3D Game Development by Example Beginner’s Guide?
**3.**Is unity hard to learn?
**4.**Unity uses java right?Someone know if that book teachs how to do it?
**5.**Can we make a GOOD game with unity free without too much limitations?
**6.**What are the best tutorials and books of Unity?
**7.**It is to hard to model in 3D?Should we use Blender to do it?
I think thats all
thanks

  1. No royalities, you can sell whatever you create with the free version
  2. its a book for unity 2 but it still applies to a fair degree. if its good depends a bit on your background.
  3. Depends on your willingness to do it, your background and your dedication. Compared to any other engine I ever used, no its simple. But I came here with a background that makes using many engines relatively simple for me by now as I used Torque, Trinigy Vision and others in the past.
  4. It does not use nor support java at all. Either you work with C#, UnityScript (also called javascript but its a unity own language) or Boo
  5. Yes though for an MMO style game (‘like RO’) you would likely use some 3rd party server backend technology or develop one yourself
  6. Books are relatively limited, for tutorials you best run through a search here to find the tutorial sites that have dedicated unity tutorials to get you started
  7. if you have talent no. if you don’t have talent, you might want to get someone with it (I’m saying that as a primarily programmer - logical type of person who knows what he is talking about here ;)). Blender is one option but if you want to go with the current versions you either have to export to FBX or search the replacement script here on the board that fixes the issues that blender 2.58 introduced on the automatic blender import

not another one. guys, before making something advanced at least try making an extremely simple game as a test to see what you’re getting into

Dont buy Torque, rather get Unity free and just start developing with it. If you think that your game will be good enough to sell or if you have plenty of cash on spare just buy Unity Pro. If you are making game like Ragnarok Online, basically graphic capatibilites of engine are the last thing to worry about.

Ok,thanks guys.I think I’ll buy that book to learn.
There are specific tutorials for rpg games on unity?

Another thing,we wan’t to make a 2D game to.Should we make it on Unity or in a specific 2D program,like game maker?

you can make 2d games easily with assets like 2d toolkit, you could do it yourself , but then you would take a lot more time to implement the sweet features of 2d toolkit, or maybe ragespline if you are into vector graphics

Ok another thing.I can just make games do mobiles if i buy the Android Unity?

Another thing,if I wan’t to make a game with “Terrain Toolkit” for example,can I sell it?

There are too many differences between unity 2 and 3?Because all the books I wan’t to buy are about unity 2,I’ll have problems with it?

First things first, read everything what you see on the front end website of Unity3D (by starting here) and then return to the forums to get really helped.

No, it will not be easy.

And to answer your other questions why not walk before you can run? don’t bother with any licenses, just see if you can make it for unity on the desktop. It will port fine to android, with a few tweaks to how fast it runs, and how much you can show on screen. Chances are you will fail if you just try and do it all at once… baby steps first.

Yes you can sell your stuff with terrain toolkit and so on. You don’t need books. You need the walker boys tutorials here first: http://forum.unity3d.com/threads/69938-Unity-3-Video-Training-Course-(FREE)-Walker-Boys

Do those, then get back to us.

Ok thanks to the tutorials.

Now someone help me here.

I seen in the videos,when you create a new terrain it creates a “white area” where you can start modeling,but when I create a new Terrain it just appears that arrows,just like if I’m creating a “Empty game object”.How do I make to that white area appears so I can start making my map?

And I dont know what button i pressed but I can’t navigate using Mouse2+wasd anymore how do I fix this.

And I know it is a noob question,but how do I apply textures to the objects and terrain?

Pedro unity has whole documentation that answers I think every single question you have asked here, watch tutorials, or download the platformer whatever works for you. But if you are asking questions like how to apply textures that is kinda vague, on a mesh you need UVWs and for terrain like I said it’s in the documentation.

http://unity3d.com/support/documentation/Manual/Unity%20Basics.html Read here before you spend money on a book, to be honest I think a book is a waste of money. Free knowledge is everywhere grasp fundamentals and google your problems.