I’m currently on the Walkerboys Lab 4 tutorial, everything was going well till I added this block of code to make Mario shoot the fireballs. I get the following error " No appropriate version of ‘UnityEngine.Object.Instantiate’ for the argument list ‘(UnityEngine.GameObject, UnityEngine.Transform, UnityEngine.Vector3, UnityEngine.Quaternion)’ was found."
I’ve done a bit of research and they say I can’t Instantiate a String but I don’t see where I’m defining “clone” as a string. I tried making it “var clone : GameObject;” but it still does not work.
Thanks for the help in advance.
if ( canShoot )
{
var clone;
if ( Input.GetButtonDown ( "Fire1" ) && projectileFire && playerControls.moveDirection == 0)
{
clone = Instantiate ( projectileFire, projectileSocketLeft, transform.position, transform.rotation );
clone.rigidbody.AddForce ( -90, 0, 0 );
}
if ( Input.GetButtonDown ( "Fire1" ) && projectileFire && playerControls.moveDirection == 1)
{
clone = Instantiate ( projectileFire, projectileSocketRight, transform.position, transform.rotation );
clone.rigidbody.AddForce ( 90, 0, 0 );
}
}
else
return;