UNITY 3D FPS: seeing your legs.

Ok, so I’m making my fps, when I put my camera in a good place for my model, when you look down you can see threw your self. What I want is kind of like half life 2, when you walk and look down you see your legs.

Don’t use a full mesh for your player (you don’t care to see yourself this way and as you found, it’s problematic. For ‘your’ player, just model the arms and legs, maybe torso, forget the rest. You can play with the camera’s near clipping plane, but it’s probably a waste of time.