Unity 3D : how to actual bottom point of a Bounds?

[71851-캡처.png|71851]

As above image, small red box is the Bound’s ‘min’ point, and magenta box is bound’s ‘max’ point.

but i need to know actual bottom point of these cars in programmatically.

for example, in above case, a points which around of right side of front bumper of each cars.

how do i know that?

1 Answer

1

well your question isn’t very clear… Is this for Collider2D use?
I guess :

[RequireComponent(Collider2D)]
[RequireComponent(Rigidbody2D)]
public class car : Monobehaviour
{
 private Collider2D _collider;
 private RigidBody2D _body;
 private Vector2 min;
 private Vector2 max;

void Start()
 {
  _collider = getComponent<Collider2D>();
  _body = getComponent<RigidBody2D>();
  min.x = _body.position.x - _collider.bounds.extents.size.x / 2;
  min.y = _body.position.y - _collider.bounds.extents.size.y / 2;
  max.x = _body.position.x + _collider.bounds.extents.size.x / 2;
  max.y = _body.position.y + _collider.bounds.extents.size.y / 2;
 }
}

thanks. it's a very helpful to me.