Unity 3d Lights, Shadows and material of objects?

Hi everyone,

up to now I only developed some 2d games with unity. Now I am excited to create something in 3d.
I have already an idea but I am overwhelmed with the light and the shadows. The game just does not look like I want it to.
The resulting objects should look like those in the Mario games (Super Mario 3D World as an example), a weak shadow and clear colors without this reflections and bright parts on the objects.

Where is my starting point? I hope you can help me, just to find out where I should begin.

Thank you all in advance

So it sounds like your creating a mario or cartoon type style in 3d.

  1. start off with a single directional light. 2) All lighting can have hues/colors. 3) if you dont want reflections/bright parts, adjust light and reflection/blend support on materials, and get rid of any reflection probes, if any.

Shadows can look just as you said, many settings/options for shadow support in unity. Dont feel overwhelmed, stop, take a break. :slight_smile: