Hi,
I downloaded the locomotion system that Unity supports (for character terrain walking) and followed the steps that was in the documentation many times and every time I do this, my hero character’s waist wobbles left and right whenever he walks and he also limps too. I noticed the right and the left foot markers are always right next to eachother so I believe that the left and the right legs are always in the same animational synchronization because of it. He stands fine. Is there any way I can get him to walk normally (like he does in the demos)? I don’t know what I am doing differently.
I already made sure that the character controller values were in alignment with the character, that the green boxes around the feet were at the right size and that the ground plane height was at the exact same y position as the ground.
I figured out that I forgot to add “locomotion” under “Motion Group”. Why is it important to enter a motion group name under “Motion Group”? What is the property box there for? How is it used and what is the name based on?