Recently I noticed that Unity increased focus on removing various little “pain points” in the engine and surrounding tools and services. Various tiny problems seems to be addressed in a sensible way. I respect that a lot. I think this is a GREAT way to approach development. Notice that this approach is almost exactly the OPPOSITE of what competition does. Unreal is going for some big, flashy systems like “Lumen” while Unity is going for tiny, but important QoL improvements. These two approaches are polar opposites as development philosophies. I think Unity is doing it right while Unreal is doing it wrong. It requires a lot of wisdom and humility to go after those tiny things. I really like the direction this engine is taking. The more I think about it, the more I prefer Unity over Unreal. Remember this old saying: “quality is in the details”. Unity is going after those details while Unreal becomes even more of a bloatware with massive systems suitable for 0.1% of AAA games.
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