Unity 3D Nvidea Seamless Display

Hi guys,

I am currently doing some R&D into how appropriate the use of Unity is for a Simulator Tool.

Essentially, reaction speed is critical along with the ability to Warp and Blend between multiple projectors.

Would anybody know if it is worth investing time into a Unity Proof of Concept?

Any pointers would be much appreciated!

Many thanks,

CM

Additionally, we shall need to perform Deform Transformations as we shall project onto a curved surface.

Also, we shall be using Transform Matrices to calculate head position both in game and in person.

Currently we use Mersive and GPU affinity with another engine. I am curious if these are easy to integrate into Unity.