I am using unity 2018.3.5f1 with Shader Graph 4.9.0 and Lightweight RP 4.9.0. I want to create shader that will be replacing transparent part of the texture with color.
This is how my shader graph looks like :
the issue is that I receive weird behaviour - I got some blackish spots on model:
changing the “Range” property in “Replace color” node to 0 will create more rough edges and more blackish spots, changing it towards 1 makes texture slowly dissappear. Basicly I want to recreate this shader (that I’ve made in Blender and works perfectly fine USING THE SAME TEXTURE as shown on the screenshots) :
Is there any fix for this problem? Or it is just a bug of the preview version?