Hi, there
I developing 2D game
I want render 3d models in Unity
I writted some script for render and save png file with alpha channel
using UnityEngine;
using UnityEditor;
using System.Collections;
using System.IO;
public class PhotoTool : MonoBehaviour
{
private string path;
public bool shot = false;
public Camera cam;
public string color;
public Transform unit;
void Start()
{
if (path == null)
{
SelectDir ();
}
int angle = 0;
for (int i = 0; i < 8; i++)
{
Shot ();
angle += 45;
unit.localEulerAngles = Vector3.up * angle;
}
}
public void Shot()
{
int sqr = 512;
RenderTexture tempRT = new RenderTexture(sqr,sqr, 0 );
cam.targetTexture = tempRT;
cam.Render();
RenderTexture.active = tempRT;
Texture2D virtualPhoto = new Texture2D(sqr,sqr, TextureFormat.ARGB32, false);
virtualPhoto.ReadPixels( new Rect(0, 0, sqr,sqr), 0, 0);
RenderTexture.active = null;
cam.targetTexture = null;
byte[] bytes = virtualPhoto.EncodeToPNG();
File.WriteAllBytes(path + "/"+ unit.name + "_" + color + "_" + unit.transform.localEulerAngles.y + ".png", bytes);
}
public void SelectDir()
{
path = EditorUtility.OpenFolderPanel ("","","");
}
}
So this scripts works, but i get uncorrect render
Look:
There is expected result (used simple screenshot)

But i got this
So, how to fix this?
I checked this on 5.2.2 | 5.3.4 | 5.4.0b but same result
Thanks, Unity Community
