Unity 3d sphere collisions problem

Hi,

I have applied ‘sphere collider’ for object(carrom coin). But, when I run that, the coins gets lifted by certain y-offset and looks like it’s in air from the carrom board. So what we have done is, we lifted ‘sphere collider’ to little up, but collision of that object is not proper with that shape. Now when we strike coins, the coins doesn’t fall into the corners of the carrom board, as the spherical radius is big(as we hav lifted it top).
We basically want collider with different radius in y-axis and different radius in x-axis. In this regard, “Is there any changes we can do for getting different radius in y x” or “is there any other collider that could fulfill this requirement”???

Help would be great appreciated.
Thanks in advance.

If you don’t mind about the coin’s round edges then box collider would work. Otherwise use the coin’s mesh itself.

Indeed. If the coin’s mesh isn’t particularly complicated, you could also set the mesh collider to convex, which generally collides just fine with everything including other meshes.