I’ve a game built with Unity 3d and it works great on Oculus Quest device when deployed as Android APK. Unfortunately when I run it as an Windows application (exe) via Quest Link + SteamVR or just starting a game from the Unity Editor - the headset is unable to render the scene. The preview window shows the real scene preview, and if I move the headset it moves in the preview as well. But in the headset itself I see just the frozen loading screen:
And here is how the unity editor looks (no issues):
A sample app or another new scene is loaded correctly, so I assume something wrong with the scene but there is no warnings, no errors, and no tips on how to fix that.
Please advise.