Unity 3d VR app is loaded and shows preview but the headset is frozen

I’ve a game built with Unity 3d and it works great on Oculus Quest device when deployed as Android APK. Unfortunately when I run it as an Windows application (exe) via Quest Link + SteamVR or just starting a game from the Unity Editor - the headset is unable to render the scene. The preview window shows the real scene preview, and if I move the headset it moves in the preview as well. But in the headset itself I see just the frozen loading screen:

And here is how the unity editor looks (no issues):

5868295--624514--ezgif-5-18090d078ba7[1].gif

A sample app or another new scene is loaded correctly, so I assume something wrong with the scene but there is no warnings, no errors, and no tips on how to fix that.

Please advise.

Just a quick update, if I build a Windows package (exe) and run it “As Administrator” - it works. But I still cannot make it work in Unity Editor when hitting the Play button even if I start Unity Hub “As Administrator”.

And that was a good talk =) I was able to fix by refreshing admin rights for the folder with the source code. even though it has full access for admin, I had to reset it to the same level. After that the app start working.