Unity 3d vray "feeling"

hi,

I wounder one thing and that is how do i get that vray feeling in unity 3d

like this game

Did he render the whole scene in a 3d program or did he get that vray feeling inside of unity. If yes, how do I get it ?

baked light maps + plus shaders

Looks like the v-ray image has dynamic environmental reflections?

is this possible to do it with unity beast lightmapping ?

The game you referenced used Unity’s Beast integration to lightmap their game.

Besides the reflections on your VRay image (and the overdone AO in your Unity image), what is it that you think you’re not able to accomplish atm in Unity? They look fairly similar to me.

Have you tried the Beast XML settings in Unity yet?

http://docs.unity3d.com/Documentation/Manual/LightmappingCustomSettings.html

ahh, my bad, the other picture is not mine. I want the same effect, but I can’t get it. I think I have to read more about unity lightmapping

Googling lightmapping tutorials for Unity should provide plenty of information.

That Unity scene looks like it has area lights, probably the biggest factor in establishing that look.

It looks like you need to use beasts global illumination.

Use vray to bake directly into diffuse map :slight_smile:

good bake!
i’m new to baking.
i’m interested to bake vray interior scenes.
Did you use renderToTexture? and which seetting?
You use a texture for every scene object or is better to collapse all in multi sub-material?
thanks

Use renderToTexture to bake shadow into diffuse map.
1 texture isn’t enough resolution for whole scene. You have to test to get number of texture

To even achieve a render like VRay in Unity, you definitely need a shader that takes advantage of reflections and patience… if you have Unity pro, you can use GI. And there is a new plugin that exposed ALL of the Beast settings, including ones you WILL NOT get in Unity be default…

http://forum.unity3d.com/threads/161319-Lightmapping-Extended-advanced-lightmapping-settings-editor