Unity 3f5 OSX won't build standalone

Building a standalone acts like it’s working and says that it’s importing the assets. But then the build doesn’t produce an app bundle and sometimes throws this error:

Moving Temp/498df36e4e3094fc7ba52334a729a6b1.dll to Library/ScriptAssemblies/Assembly-UnityScript.dll failed because the file or directory does not exist.

And in fact, the app bundle was not created, so there is no destination. I’ve tried a couple of different destination locations on my machine (permissions in this folder are for Me as read/write).

On OSX 10.6.4.

Monodevelop is connected to Unity, but not running when I do this.

Anything I can do to bust this loose?

OK, after reimporting all my scripts, I got some errors in the console that explained the problem. You can’t reference Editor classes in scripts you want to include in the runtime.

correct
that was actually never possible, but now it will throw it at you much more obvious than in U2

Thanks for the confirmation. It makes sense; it just confused me because it was silently failing for a while. I pulled out all the editor calls.