Building a standalone acts like it’s working and says that it’s importing the assets. But then the build doesn’t produce an app bundle and sometimes throws this error:
Moving Temp/498df36e4e3094fc7ba52334a729a6b1.dll to Library/ScriptAssemblies/Assembly-UnityScript.dll failed because the file or directory does not exist.
And in fact, the app bundle was not created, so there is no destination. I’ve tried a couple of different destination locations on my machine (permissions in this folder are for Me as read/write).
On OSX 10.6.4.
Monodevelop is connected to Unity, but not running when I do this.
Anything I can do to bust this loose?