Right, here’s the whole script:
public static var MM : MenuManager;
private var button01 : GameObject;
private var button02 : GameObject;
private var button03 : GameObject;
private var button04 : GameObject;
private var button05 : GameObject;
private var hButton : GameObject;
private var overlay : GameObject;
private var videoPanel : GameObject;
private var radialActive : boolean = false;
private var videoPanelActive : boolean = false;
private var cube : GameObject;
public var radialTime : float;
function Awake()
{
MM = this;
videoPanel = GameObject.Find("Video Page Panel");
overlay = GameObject.Find("Overlay");
videoPanel = GameObject.Find("Video Page Panel");
cube = GameObject.Find("Cube");
button01 = GameObject.Find("Button 01");
button02 = GameObject.Find("Button 02");
button03 = GameObject.Find("Button 03");
button04 = GameObject.Find("Button 04");
button05 = GameObject.Find("Button 05");
hButton = GameObject.Find("Button Home");
TweenAlpha.Begin(overlay, 0F, 0);
}
function Home()
{
if(!radialActive)
{
MakeRadial();
}
else
{
ReturnRadial();
}
}
function MakeRadial()
{
TweenAlpha.Begin(overlay, 1F, 1F);
iTween.RotateTo(hButton, {"z": -45, "time": 0.6});
iTween.MoveTo(button01, {"x": -937.9, "y": -263.8788, "z": 0, "time": radialTime, "islocal": true, "easetype": iTween.EaseType.easeOutBack});
yield WaitForSeconds(0.25);
iTween.MoveTo(button02, {"x": -770.3784, "y": -291.3788, "z": 0, "time": radialTime, "islocal": true, "easetype": iTween.EaseType.easeOutBack});
yield WaitForSeconds(0.25);
iTween.MoveTo(button03, {"x": -627.3784, "y": -378.3788, "z": 0, "time": radialTime, "islocal": true, "easetype": iTween.EaseType.easeOutBack});
yield WaitForSeconds(0.25);
iTween.MoveTo(button04, {"x": -540.3784, "y": -524.3788, "z": 0, "time": radialTime, "islocal": true, "easetype": iTween.EaseType.easeOutBack});
yield WaitForSeconds(0.25);
iTween.MoveTo(button05, {"x": -522.8784, "y": -688.8788, "z": 0, "time": radialTime, "islocal": true, "easetype": iTween.EaseType.easeOutBack, "oncompletetarget": gameObject, "onComplete": "setRadialTrue"});
}
function ReturnRadial()
{
TweenAlpha.Begin(overlay, 1F, 0F);
iTween.MoveTo(button01, {"x": -910, "y": -659, "z": 0, "time": radialTime, "islocal": true, "easetype": iTween.EaseType.easeInBack});
yield WaitForSeconds(0.25);
iTween.MoveTo(button02, {"x": -910, "y": -659, "z": 0, "time": radialTime, "islocal": true, "easetype": iTween.EaseType.easeInBack});
yield WaitForSeconds(0.25);
iTween.MoveTo(button03, {"x": -910, "y": -659, "z": 0, "time": radialTime, "islocal": true, "easetype": iTween.EaseType.easeInBack});
yield WaitForSeconds(0.25);
iTween.MoveTo(button04, {"x": -910, "y": -659, "z": 0, "time": radialTime, "islocal": true, "easetype": iTween.EaseType.easeInBack});
yield WaitForSeconds(0.25);
iTween.MoveTo(button05, {"x": -910, "y": -659, "z": 0, "time": radialTime, "islocal": true, "easetype": iTween.EaseType.easeInBack, "oncompletetarget": gameObject, "onComplete": "setRadialFalse"});
iTween.RotateTo(hButton, {"z": 0, "time": 0.6});
}
function Button01()
{
if(videoPanelActive)
{
iTween.MoveTo(videoPanel, {"x": 2200, "time": 1.5, "islocal": true});
}
ReturnRadial();
}
function Button02()
{
cube.renderer.material.color = Color.cyan;
ReturnRadial();
}
function Button03()
{
cube.renderer.material.color = Color.green;
ReturnRadial();
}
function Button04()
{
cube.renderer.material.color = Color.magenta;
ReturnRadial();
}
function Button05()
{
iPhoneUtils.PlayMovie("Chapter1.mp4", Color.black, iPhoneMovieControlMode.Full, iPhoneMovieScalingMode.AspectFit);
videoPanelActive = true;
ReturnRadial();
}
function setRadialTrue()
{
radialActive = true;
}
function setRadialFalse()
{
radialActive = false;
}
The video’s are placed in the StreaminAssets folder.