I’m currently trying to compile my project for web player use. However, once I select the folder, nothing happens. Has something changed since the update?
nvm, the issue has been solved. just created a test folder then used that one. very strange.
No this is definitely still an issue. On unity 4.1.3f3 I can no longer build for web player as it hangs indefinitely on the performing maximum LZMA compression step. This is in OSX 10.7.5.
e: or…not? i guess with the new version on OSX that step just takes a LOT longer. from a few seconds to a few minutes compared to Unity 4.1.2. strange
sure you compare release builds in both versions?
Debug webplayers don’t perform lzma compression, where as release ones do.
LZMA can take quite some time especially if RAM availability is limited.
So then is this definitely a bug? Because it’s certainly doing LZMA compression for the debug web version in 4.1.3f3 OSX.