Unity 4.3.2 is out now ...

Just found that Unity 4.3.2 was released…

seems to be just a small bugfix release…

http://unity3d.com/unity/whats-new/unity-4.3.2

Might as well quote the release notes.

OMG and it’s 1 Gig, come on UT please, please, please look into a patch based update?

And by patch I mean an install that only updates the files that are actually changed between minor releases.

Ok… this is ridiculous…

a) Get your stuff straight… pull out the demo project from the installer and let it be in the Asset Store. I think this has been requested often enough.

b) Webcam pulled out… seriously… a patch for that… with nothing else?`

(checking my calendar… yupp… 12/18… not even april 1rst…)

They release new version just for WebCam
What going on???

It’s a show stopper if you’re trying to release your game on Macs.

Why all the negativity?!

There was an issue with the Mac App Store which made publishing impossible (I believe)… so, if you were sitting on a project awaiting publishing you was screwed. This fixes it, which is a great update (if you need it). If you don’t need it, just ignore it.

I agree the lack of ‘patching’ is annoying, but in this case, it is a simple ‘do i need this update or not’.

Yes, we’re working on that. (Unity->Preferences->Packages - it’s not functional yet of course.)

Now this is good news : )

Yay, but won’t that take a 1 gig download :wink: :lol:

So… People are going to download an reinstall Unity so that they can disable WebCam support in MacStandalone? Er… Uhm… What?

Or was this actually failing App Submission even if they weren’t using the webcam support in the app?

Yeah, 1GB file for 1 fix seems like alot. Looks like that problem was very important and needed to be fixed as soon as possible.
I was hoping for a fix in this update to a problem i am having, but i guess i’ll have to wait for the next release.

Yes, it became impossible to ship a Mac App Store app built with Unity, so we made a 4.3.2 to fix that. Only customers who need to publish to the Mac App Store need this release. Anyone can download it of course, if they have the bandwidth and data allowance.

Yeah, it’s like busses. There will be a second one (4.3.3) coming along shortly. That will be a 1GB download, but, I guess, if you need a fix, then it’s a price worth paying.

Honestly if you’re waiting on submitting why did you upgrade to 4.3 at the last minute anyway?

That’s not the issue; you can’t submit with 4.2 or other versions either, since they are all using the deprecated API.

I have to say it’s totally bizarre that people complain about important fixes like this. Isn’t this what you want? Smaller but faster patches, instead of having to wait for big updates?

–Eric

People want what suits them best at that point in time. Problem is not everyone needs/wants the same thing.

Most of the negativity is because it’s only one single bugfix, but people still have to download a 1GB Unity setup for it. This was already mentioned very often before, not only in this thread. A patching system would be really handy for such sort of things. The good news is: it’s already being working on. (Kudos for that :)).

Key word is smaller… thanks… it has been almost 1.5 years that we request to keep the updates smaller. Answer was: Isn’t possible due to build pipeline…

So I’m happy to hear that they’re finally working on that. But a (very) good first step would be to throw out that demo project. No need for that if you have so many in the asset store…

Depreciated iOS been a issue since 4.0 not just for this, but general iOS if you open Unity app in Xcode you see error messages
When iOS7 came out I thought Unity would update there coding to support new features and that nothing is depreciated.