Unity 4.3 2D colliders working with 3D colliders ?

Hi all, is possible to make these 2 colliders work together ?

Player = Capsule Collider 3D
Objects = Box Collider 2D

Right now, the clash is not occurring.

Unity’s 3D Physics system is an implementation of NVIDIA® PhysX® Physics while the 2D Physics system is Box2D. Those are 2 completely different things and for that reason they do not work together.

What kind of game are you making that you have a 3D collider on your character but the objects are 2D?

The game is that on my signature, i have no time to transform the 3D stuff in 2D cause it will be very time-consuming.