I update my game in Windows Store and when my project fails certification i try to build empty project in Unity 4.3.3 and check it with app certification kit. It have 3 errors. About one of them i read in unity 4.3.3 release notes: Windows Store Apps / Windows 8.1: IDXGIDevice3::Trim will be called on application suspend event, WACK requirement. Error occured because Trim is not called. Can anybode plz check this out. Try to pass certification on empty Unity 4.3.3 project. I build XAML C# solution on 8.1 SDK. Maybe it’s a bug?
It works on our side, are you sure you’re using 4.3.3 ?
Could you attach UnityPlayer.log ?
‘Template.exe’ (Win32): Loaded ‘C:\Users\ggvla_000\Documents\New Unity Project\Build\W8.1\New Unity Project\bin\x86\Debug\AppX\Template.exe’.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\ntdll.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\mscoree.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\kernel32.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\KernelBase.dll’. Cannot find or open the PDB file.
The thread 0x1ca0 has exited with code 0 (0x0).
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\advapi32.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\msvcrt.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\sechost.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\rpcrt4.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\sspicli.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\cryptbase.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\bcryptprimitives.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\Microsoft.NET\Framework\v4.0.30319\mscoreei.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\shlwapi.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\combase.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\user32.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\gdi32.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\imm32.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\msctf.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\Microsoft.NET\Framework\v4.0.30319\clr.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\msvcr120_clr0400.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\kernel.appcore.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\Windows.ApplicationModel.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\WinTypes.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\SHCore.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Unloaded ‘C:\Windows\SysWOW64\SHCore.dll’
‘Template.exe’ (Win32): Unloaded ‘C:\Windows\SysWOW64\WinTypes.dll’
‘Template.exe’ (Win32): Unloaded ‘C:\Windows\SysWOW64\Windows.ApplicationModel.dll’
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\ole32.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\assembly\NativeImages_v4.0.30319_32\mscorlib\9ce38091b2e714845369c9bc3b5b5395\mscorlib.ni.dll’.
‘Template.exe’ (CLR v4.0.30319: DefaultDomain): Loaded ‘C:\WINDOWS\Microsoft.Net\assembly\GAC_32\mscorlib\v4.0_4.0.0.0__b77a5c561934e089\mscorlib.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘Template.exe’ (CLR v4.0.30319: DefaultDomain): Loaded ‘C:\Users\ggvla_000\Documents\New Unity Project\Build\W8.1\New Unity Project\bin\x86\Debug\AppX\Template.exe’. Symbols loaded.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\assembly\NativeImages_v4.0.30319_32\System.Runtime\dfad7afc43683d32c66b48e92307d73d\System.Runtime.ni.dll’.
‘Template.exe’ (CLR v4.0.30319: DefaultDomain): Loaded ‘C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Runtime\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Runtime.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\twinapi.appcore.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\WinTypes.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\Microsoft.NET\Framework\v4.0.30319\clrjit.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\oleaut32.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\assembly\NativeImages_v4.0.30319_32\Windows.UI.Xaml\7cc45694831c5edabd92f25e7fe64ad9\Windows.UI.Xaml.ni.dll’.
‘Template.exe’ (CLR v4.0.30319: DefaultDomain): Loaded ‘C:\WINDOWS\system32\WinMetadata\Windows.UI.Xaml.winmd’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\assembly\NativeImages_v4.0.30319_32\System.Runtbff93e24#\e98c77c697aad17bdf1ed1fe6432b4ba\System.Runtime.InteropServices.WindowsRuntime.ni.dll’.
‘Template.exe’ (CLR v4.0.30319: DefaultDomain): Loaded ‘C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Runtime.InteropServices.WindowsRuntime\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Runtime.InteropServices.WindowsRuntime.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\Windows.UI.Xaml.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\UIAutomationCore.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\ninput.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\wininet.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\d3d11.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\dwmapi.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\uxtheme.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\xmllite.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\shell32.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\urlmon.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\twinapi.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\iertutil.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\dxgi.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\SHCore.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\cryptsp.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\rsaenh.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\bcrypt.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\actxprxy.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\DWrite.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\nvwgf2um.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\psapi.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\nvspcap.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\assembly\NativeImages_v4.0.30319_32\Windows.App640a3541#\8c9b24f7c9f1f24d5af4b7e2d9e1017e\Windows.ApplicationModel.ni.dll’.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\nvapi.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\setupapi.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\version.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\cfgmgr32.dll’. Cannot find or open the PDB file.
The thread 0x1bc0 has exited with code 0 (0x0).
‘Template.exe’ (CLR v4.0.30319: DefaultDomain): Loaded ‘C:\WINDOWS\system32\WinMetadata\Windows.ApplicationModel.winmd’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\d2d1.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\dcomp.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Users\ggvla_000\Documents\New Unity Project\Build\W8.1\New Unity Project\bin\x86\Debug\AppX\UnityPlayer.winmd’. Module was built without symbols.
‘Template.exe’ (Win32): Loaded ‘C:\Users\ggvla_000\Documents\New Unity Project\Build\W8.1\New Unity Project\bin\x86\Debug\AppX\UnityPlayer.winmd’. Module was built without symbols.
‘Template.exe’ (Win32): Unloaded ‘C:\Users\ggvla_000\Documents\New Unity Project\Build\W8.1\New Unity Project\bin\x86\Debug\AppX\UnityPlayer.winmd’
‘Template.exe’ (CLR v4.0.30319: DefaultDomain): Loaded ‘C:\Users\ggvla_000\Documents\New Unity Project\Build\W8.1\New Unity Project\bin\x86\Debug\AppX\UnityPlayer.winmd’. Module was built without symbols.
‘Template.exe’ (Win32): Loaded ‘C:\Users\ggvla_000\Documents\New Unity Project\Build\W8.1\New Unity Project\bin\x86\Debug\AppX\UnityPlayer.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\D3DCompiler_47.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\XInput1_4.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\mfreadwrite.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\MMDevAPI.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Program Files\WindowsApps\Microsoft.VCLibs.120.00.Debug_12.0.21005.1_x86__8wekyb3d8bbwe\vccorlib120d_app.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Program Files\WindowsApps\Microsoft.VCLibs.120.00.Debug_12.0.21005.1_x86__8wekyb3d8bbwe\msvcp120d_app.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Program Files\WindowsApps\Microsoft.VCLibs.120.00.Debug_12.0.21005.1_x86__8wekyb3d8bbwe\msvcr120d_app.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\mfplat.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\devobj.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\RTWorkQ.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\avrt.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\threadpoolwinrt.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\MrmCoreR.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\BCP47Langs.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\profapi.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\Windows.UI.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\assembly\NativeImages_v4.0.30319_32\System\220f99197372e34d3a6ca5005e7ef1f0\System.ni.dll’.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\assembly\NativeImages_v4.0.30319_32\System.Runt0d283adf#\0d21fd0c6fab83bd2daeee72ef8cea4e\System.Runtime.WindowsRuntime.ni.dll’.
‘Template.exe’ (CLR v4.0.30319: DefaultDomain): Loaded ‘C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Runtime.WindowsRuntime\v4.0_4.0.0.0__b77a5c561934e089\System.Runtime.WindowsRuntime.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘Template.exe’ (CLR v4.0.30319: DefaultDomain): Loaded ‘C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘Template.exe’ (Win32): Loaded ‘C:\Users\ggvla_000\Documents\New Unity Project\Build\W8.1\New Unity Project\bin\x86\Debug\AppX\WinRTBridge.winmd’.
‘Template.exe’ (Win32): Loaded ‘C:\Users\ggvla_000\Documents\New Unity Project\Build\W8.1\New Unity Project\bin\x86\Debug\AppX\WinRTBridge.winmd’.
‘Template.exe’ (Win32): Unloaded ‘C:\Users\ggvla_000\Documents\New Unity Project\Build\W8.1\New Unity Project\bin\x86\Debug\AppX\WinRTBridge.winmd’
‘Template.exe’ (CLR v4.0.30319: DefaultDomain): Loaded ‘C:\Users\ggvla_000\Documents\New Unity Project\Build\W8.1\New Unity Project\bin\x86\Debug\AppX\WinRTBridge.winmd’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\Windows.ApplicationModel.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\propsys.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\Windows.Storage.ApplicationData.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Users\ggvla_000\Documents\New Unity Project\Build\W8.1\New Unity Project\bin\x86\Debug\AppX\BridgeInterface.winmd’. Module was built without symbols.
‘Template.exe’ (Win32): Loaded ‘C:\Users\ggvla_000\Documents\New Unity Project\Build\W8.1\New Unity Project\bin\x86\Debug\AppX\BridgeInterface.winmd’. Module was built without symbols.
‘Template.exe’ (Win32): Unloaded ‘C:\Users\ggvla_000\Documents\New Unity Project\Build\W8.1\New Unity Project\bin\x86\Debug\AppX\BridgeInterface.winmd’
‘Template.exe’ (CLR v4.0.30319: DefaultDomain): Loaded ‘C:\Users\ggvla_000\Documents\New Unity Project\Build\W8.1\New Unity Project\bin\x86\Debug\AppX\BridgeInterface.winmd’. Module was built without symbols.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\assembly\NativeImages_v4.0.30319_32\Windows.UI\24f942ff06baa8916b6624c35f575649\Windows.UI.ni.dll’.
‘Template.exe’ (CLR v4.0.30319: DefaultDomain): Loaded ‘C:\WINDOWS\system32\WinMetadata\Windows.UI.winmd’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\assembly\NativeImages_v4.0.30319_32\System.Collections\78346d4a087c95fb26910803205b7719\System.Collections.ni.dll’.
‘Template.exe’ (CLR v4.0.30319: DefaultDomain): Loaded ‘C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Collections\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Collections.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\assembly\NativeImages_v4.0.30319_32\System.Thre7bb2aad0#\cd7a85a3ada69f09bced7c4e162198a5\System.Threading.Tasks.ni.dll’.
‘Template.exe’ (CLR v4.0.30319: DefaultDomain): Loaded ‘C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Threading.Tasks\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Threading.Tasks.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\assembly\NativeImages_v4.0.30319_32\Windows.Storage\6f6233c97a0bb26fee1f60bac6d1b344\Windows.Storage.ni.dll’.
‘Template.exe’ (CLR v4.0.30319: DefaultDomain): Loaded ‘C:\WINDOWS\system32\WinMetadata\Windows.Storage.winmd’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\assembly\NativeImages_v4.0.30319_32\Windows.Foundation\cf8a156f2c0acefdf5bb6d44e7ed5bf1\Windows.Foundation.ni.dll’.
‘Template.exe’ (CLR v4.0.30319: DefaultDomain): Loaded ‘C:\WINDOWS\system32\WinMetadata\Windows.Foundation.winmd’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\assembly\NativeImages_v4.0.30319_32\System.Runt1e58aa76#\e41ac6b1609ff1bfa04744dad81e6ed7\System.Runtime.Extensions.ni.dll’.
‘Template.exe’ (CLR v4.0.30319: DefaultDomain): Loaded ‘C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Runtime.Extensions\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Runtime.Extensions.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\Windows.Graphics.dll’. Cannot find or open the PDB file.
[0.003520 / 0.751784] - AppCallbacks::SetCoreWindowEvents
[0.000109 / 0.754441] - AppCallbacks::InitializeD3DXAML
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\WindowsCodecs.dll’. Cannot find or open the PDB file.
[0.759136 / 0.759136] - OnVisibilityChanged event - Visible.
[0.013026 / 0.772162] - OnWindowActivated event - CodeActivated.
Module information:
Built with Compiler Ver ‘180021113’
Built from ‘’ branch
Version is ‘4.3.3f1 (c8ca9b6b9936)’
Debug build
Application type ‘XAML’
PlayerConnection initialized from C:/Users/ggvla_000/Documents/New Unity Project/Build/W8.1/New Unity Project/bin/x86/Debug/AppX/Data (debug = 0)
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\Windows.Networking.Connectivity.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\Windows.Networking.HostName.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\ws2_32.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\nsi.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\dnsapi.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\IPHLPAPI.DLL’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\winnsi.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\dhcpcsvc6.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\dhcpcsvc.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\mswsock.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\rasadhlp.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\FWPUCLNT.DLL’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Unloaded ‘C:\Windows\SysWOW64\FWPUCLNT.DLL’
PlayerConnection initialized network socket : 0.0.0.0 55180
Capability ‘internetClientServer’ is required, please enable it in Package.appxmanifest, to enable Editor Profiler functionality.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/PlatformDependent/MetroPlayer/MetroCapabilities.cpp Line: 96)
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\FWPUCLNT.DLL’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Unloaded ‘C:\Windows\SysWOW64\FWPUCLNT.DLL’
Capability ‘privateNetworkClientServer’ is required, please enable it in Package.appxmanifest, to enable Editor Profiler functionality.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/PlatformDependent/MetroPlayer/MetroCapabilities.cpp Line: 96)
Unable to setup multicast socket for player connection.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Network/PlayerCommunicator/PlayerConnection.cpp Line: 152)
Multi-casting “[IP] 192.168.2.26 [Port] 55180 [Flags] 2 [Guid] 841719063 [EditorId] 2088027506 [Version] 1048832 [Id] MetroPlayerX86(MSdev) [Debug] 0” to [225.0.0.222:54997]…
GfxDevice: creating device client; threaded=1
Disabling Low Latency presentation API.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\dxgidebug.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\d3d11_2sdklayers.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Unloaded ‘C:\Windows\SysWOW64\d3d11_2sdklayers.dll’
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\d3d11_2sdklayers.dll’. Cannot find or open the PDB file.
Direct3D:
Version: Direct3D 11.0 [level 10.1]
Renderer: NVIDIA GeForce GT 240 (ID=0xca3)
Vendor: NVIDIA
VRAM: 972 MB
[0.182573 / 1.017733] - Initialize
Initialize engine version: 4.3.3f1 (c8ca9b6b9936)
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\Windows.Media.Devices.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\Windows.Devices.Enumeration.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\StructuredQuery.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\MSWB7.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\DevDispItemProvider.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\DDORes.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\DefaultDeviceManager.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\AudioSes.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\powrprof.dll’. Cannot find or open the PDB file.
[0.420668 / 1.192830] - MonoManager::ctor
‘Template.exe’ (Win32): Loaded ‘C:\Windows\assembly\NativeImages_v4.0.30319_32\System.Runt9e372c89#\aef10066bd33c3e452b2e344b45f77d9\System.Runtime.InteropServices.ni.dll’.
‘Template.exe’ (CLR v4.0.30319: DefaultDomain): Loaded ‘C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Runtime.InteropServices\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Runtime.InteropServices.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\assembly\NativeImages_v4.0.30319_32\System.Reflection\5b6edacc5e4a33ba5b7d421b0887de73\System.Reflection.ni.dll’.
‘Template.exe’ (CLR v4.0.30319: DefaultDomain): Loaded ‘C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Reflection\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Reflection.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\assembly\NativeImages_v4.0.30319_32\System.Threading\502c486f933de5ae800866433b3b2660\System.Threading.ni.dll’.
‘Template.exe’ (CLR v4.0.30319: DefaultDomain): Loaded ‘C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Threading\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Threading.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘Template.exe’ (Win32): Loaded ‘C:\Users\ggvla_000\Documents\New Unity Project\Build\W8.1\New Unity Project\bin\x86\Debug\AppX\UnityEngine.dll’.
‘Template.exe’ (Win32): Loaded ‘C:\Users\ggvla_000\Documents\New Unity Project\Build\W8.1\New Unity Project\bin\x86\Debug\AppX\UnityEngine.dll’.
‘Template.exe’ (Win32): Unloaded ‘C:\Users\ggvla_000\Documents\New Unity Project\Build\W8.1\New Unity Project\bin\x86\Debug\AppX\UnityEngine.dll’
‘Template.exe’ (CLR v4.0.30319: DefaultDomain): Loaded ‘C:\Users\ggvla_000\Documents\New Unity Project\Build\W8.1\New Unity Project\bin\x86\Debug\AppX\UnityEngine.DLL’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\Microsoft.NET\Framework\v4.0.30319\diasymreader.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Users\ggvla_000\Documents\New Unity Project\Build\W8.1\New Unity Project\bin\x86\Debug\AppX\UnityEngineProxy.dll’.
‘Template.exe’ (Win32): Loaded ‘C:\Users\ggvla_000\Documents\New Unity Project\Build\W8.1\New Unity Project\bin\x86\Debug\AppX\UnityEngineProxy.dll’.
‘Template.exe’ (Win32): Unloaded ‘C:\Users\ggvla_000\Documents\New Unity Project\Build\W8.1\New Unity Project\bin\x86\Debug\AppX\UnityEngineProxy.dll’
‘Template.exe’ (CLR v4.0.30319: DefaultDomain): Loaded ‘C:\Users\ggvla_000\Documents\New Unity Project\Build\W8.1\New Unity Project\bin\x86\Debug\AppX\UnityEngineProxy.DLL’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Users\ggvla_000\Documents\New Unity Project\Build\W8.1\New Unity Project\bin\x86\Debug\AppX\Boo.Lang.dll’. Module was built without symbols.
‘Template.exe’ (Win32): Loaded ‘C:\Users\ggvla_000\Documents\New Unity Project\Build\W8.1\New Unity Project\bin\x86\Debug\AppX\Boo.Lang.dll’. Module was built without symbols.
‘Template.exe’ (Win32): Unloaded ‘C:\Users\ggvla_000\Documents\New Unity Project\Build\W8.1\New Unity Project\bin\x86\Debug\AppX\Boo.Lang.dll’
‘Template.exe’ (CLR v4.0.30319: DefaultDomain): Loaded ‘C:\Users\ggvla_000\Documents\New Unity Project\Build\W8.1\New Unity Project\bin\x86\Debug\AppX\Boo.Lang.DLL’. Module was built without symbols.
‘Template.exe’ (Win32): Loaded ‘C:\Users\ggvla_000\Documents\New Unity Project\Build\W8.1\New Unity Project\bin\x86\Debug\AppX\UnityScript.Lang.dll’. Module was built without symbols.
‘Template.exe’ (Win32): Loaded ‘C:\Users\ggvla_000\Documents\New Unity Project\Build\W8.1\New Unity Project\bin\x86\Debug\AppX\UnityScript.Lang.dll’. Module was built without symbols.
‘Template.exe’ (Win32): Unloaded ‘C:\Users\ggvla_000\Documents\New Unity Project\Build\W8.1\New Unity Project\bin\x86\Debug\AppX\UnityScript.Lang.dll’
‘Template.exe’ (CLR v4.0.30319: DefaultDomain): Loaded ‘C:\Users\ggvla_000\Documents\New Unity Project\Build\W8.1\New Unity Project\bin\x86\Debug\AppX\UnityScript.Lang.DLL’. Module was built without symbols.
‘Template.exe’ (Win32): Loaded ‘C:\Users\ggvla_000\Documents\New Unity Project\Build\W8.1\New Unity Project\bin\x86\Debug\AppX\WinRTLegacy.dll’.
‘Template.exe’ (Win32): Loaded ‘C:\Users\ggvla_000\Documents\New Unity Project\Build\W8.1\New Unity Project\bin\x86\Debug\AppX\WinRTLegacy.dll’.
‘Template.exe’ (Win32): Unloaded ‘C:\Users\ggvla_000\Documents\New Unity Project\Build\W8.1\New Unity Project\bin\x86\Debug\AppX\WinRTLegacy.dll’
‘Template.exe’ (CLR v4.0.30319: DefaultDomain): Loaded ‘C:\Users\ggvla_000\Documents\New Unity Project\Build\W8.1\New Unity Project\bin\x86\Debug\AppX\WinRTLegacy.DLL’. Cannot find or open the PDB file.
[0.580671 / 1.773501] - MonoManager::FillCommonScriptingClasses begin…
‘Template.exe’ (Win32): Loaded ‘C:\Windows\assembly\NativeImages_v4.0.30319_32\System.Linq\1dceba345e4bdb90553a226134a7741f\System.Linq.ni.dll’.
‘Template.exe’ (CLR v4.0.30319: DefaultDomain): Loaded ‘C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Linq\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Linq.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\assembly\NativeImages_v4.0.30319_32\System.Core\b23c1312ec0a64893e596e2fc2aa875b\System.Core.ni.dll’.
‘Template.exe’ (CLR v4.0.30319: DefaultDomain): Loaded ‘C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\assembly\NativeImages_v4.0.30319_32\System.Linqbd02a4fb#\cc095ec72efb23db132ef5093d8ec19d\System.Linq.Expressions.ni.dll’.
‘Template.exe’ (CLR v4.0.30319: DefaultDomain): Loaded ‘C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Linq.Expressions\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Linq.Expressions.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
‘Template.exe’ (CLR v4.0.30319: DefaultDomain): Loaded ‘Anonymously Hosted DynamicMethods Assembly’.
[0.270553 / 2.044054] - MonoManager::FillCommonScriptingClasses end…
‘Template.exe’ (Win32): Loaded ‘C:\Users\ggvla_000\Documents\New Unity Project\Build\W8.1\New Unity Project\bin\x86\Debug\AppX\UnityEngineDelegates.dll’. Cannot find or open the PDB file.
Disabling independent input source.
Logical Screen DPI is 96.00.
[0.077233 / 2.121286] - Starting to load first level
GlobalManager ‘NetworkManager’ is not included.
GlobalManager ‘MasterServerInterface’ is not included.
[0.245302 / 2.366589] - First level loaded
[0.000073 / 2.368788] - AppCallbacks::SetupInputEvents
[0.000251 / 2.369288] - AppCallbacks::SetupDeviceWatcherEvents
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\Windows.Devices.Sensors.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\userenv.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\profext.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\ntmarta.dll’. Cannot find or open the PDB file.
First-chance exception at 0x773F2EEC (KernelBase.dll) in Template.exe: 0x40080201: WinRT originate error (parameters: 0x80070490, 0x00000066, 0x049EED84).
First-chance exception at 0x773F2EEC (KernelBase.dll) in Template.exe: 0x40080202: WinRT transform error (parameters: 0x80070490, 0x00000000, 0x0000002C, 0x049EF1B8).
[0.153666 / 2.523329] - AppCallbacks::SetupOrientationSensorEvents
[0.411122 / 2.527631] - AppCallbacks::Load
[0.161571 / 2.528159] - PerformUpdateAndRender started
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\Windows.Globalization.dll’. Cannot find or open the PDB file.
First-chance exception at 0x773F2EEC (KernelBase.dll) in Template.exe: 0x40080201: WinRT originate error (parameters: 0x80070490, 0x00000066, 0x065DE920).
First-chance exception at 0x773F2EEC (KernelBase.dll) in Template.exe: 0x40080202: WinRT transform error (parameters: 0x80070490, 0x00000000, 0x0000002C, 0x065DED70).
The thread 0x1c0c has exited with code 0 (0x0).
The thread 0x1170 has exited with code 0 (0x0).
The thread 0x2020 has exited with code 0 (0x0).
The thread 0x17d0 has exited with code 0 (0x0).
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\DefaultPrinterProvider.dll’. Cannot find or open the PDB file.
‘Template.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\winspool.drv’. Cannot find or open the PDB file.
The thread 0x2010 has exited with code 0 (0x0).
[3.792044 / 6.320203] - OnWindowActivated event - Deactivated.
First-chance exception at 0x773F2EEC (KernelBase.dll) in Template.exe: 0x800706BA: Сервер RPC недоступен.
The thread 0x2208 has exited with code 0 (0x0).
The thread 0xf74 has exited with code 0 (0x0).
The thread 0x18e0 has exited with code 0 (0x0).
Hmph, well we do check if WACK passes whenever we release a build.
I’ve noticed that you’re GPU only supports feature level 10.1. There maybe a chance that this is a bug in WACK itself. Maybe Trim is not supported in feature level 10.1, but WACK still expects it.
Try calling:
Unity - Manual: Command line arguments for UWP -force-feature-level-9-3 and see if you’ll still fail WACK.
I install unity 4.3.3 on my notebook and here i also can’t pass WACK
I tryed calling like this:
protected override void OnLaunched(LaunchActivatedEventArgs args)
{
appCallbacks.AddCommandLineArg(“-force-feature-level-9-3”);
appCallbacks.SetAppArguments(args.Arguments);
Frame rootFrame = Window.Current.Content as Frame;
// Do not repeat app initialization when the Window already has content,
// just ensure that the window is active
if (rootFrame == null !appCallbacks.IsInitialized())
{
var mainPage = new MainPage(args.SplashScreen);
Window.Current.Content = mainPage;
Window.Current.Activate();
// Setup scripting bridge
_bridge = new WinRTBridge.WinRTBridge();
appCallbacks.SetBridge(_bridge);
appCallbacks.SetSwapChainBackgroundPanel(mainPage.GetSwapChainBackgroundPanel());
appCallbacks.SetCoreWindowEvents(Window.Current.CoreWindow);
appCallbacks.InitializeD3DXAML();
}
Window.Current.Activate();
}
End project even does not run. Here is a log:
[0.003445 / 0.721795] - AppCallbacks::SetCoreWindowEvents
[0.000039 / 0.724075] - AppCallbacks::InitializeD3DXAML
“Template.exe” (Win32). Загружено “C:\Windows\SysWOW64\WindowsCodecs.dll”. Невозможно найти или открыть PDB-файл.
[0.730892 / 0.730892] - OnVisibilityChanged event - Visible.
[0.006090 / 0.736983] - OnWindowActivated event - CodeActivated.
Module information:
Built with Compiler Ver ‘180021113’
Built from ‘’ branch
Version is ‘4.3.3f1 (c8ca9b6b9936)’
Debug build
Application type ‘XAML’
PlayerConnection initialized from C:/Users/Владислав/Documents/New Unity Project/W8.1/New Unity Project/bin/x86/Debug/AppX/Data (debug = 0)
“Template.exe” (Win32). Загружено “C:\Windows\SysWOW64\Windows.Networking.Connectivity.dll”. Невозможно найти или открыть PDB-файл.
“Template.exe” (Win32). Загружено “C:\Windows\SysWOW64\Windows.Networking.HostName.dll”. Невозможно найти или открыть PDB-файл.
“Template.exe” (Win32). Загружено “C:\Windows\SysWOW64\ws2_32.dll”. Невозможно найти или открыть PDB-файл.
“Template.exe” (Win32). Загружено “C:\Windows\SysWOW64\nsi.dll”. Невозможно найти или открыть PDB-файл.
“Template.exe” (Win32). Загружено “C:\Windows\SysWOW64\mswsock.dll”. Невозможно найти или открыть PDB-файл.
“Template.exe” (Win32). Загружено “C:\Windows\SysWOW64\wshbth.dll”. Невозможно найти или открыть PDB-файл.
“Template.exe” (Win32). Загружено “C:\Windows\SysWOW64\dnsapi.dll”. Невозможно найти или открыть PDB-файл.
“Template.exe” (Win32). Загружено “C:\Windows\SysWOW64\IPHLPAPI.DLL”. Невозможно найти или открыть PDB-файл.
“Template.exe” (Win32). Загружено “C:\Windows\SysWOW64\winnsi.dll”. Невозможно найти или открыть PDB-файл.
“Template.exe” (Win32). Загружено “C:\Windows\SysWOW64\dhcpcsvc6.dll”. Невозможно найти или открыть PDB-файл.
“Template.exe” (Win32). Загружено “C:\Windows\SysWOW64\dhcpcsvc.dll”. Невозможно найти или открыть PDB-файл.
“Template.exe” (Win32). Загружено “C:\Windows\SysWOW64\rasadhlp.dll”. Невозможно найти или открыть PDB-файл.
“Template.exe” (Win32). Загружено “C:\Windows\SysWOW64\FWPUCLNT.DLL”. Невозможно найти или открыть PDB-файл.
“Template.exe” (Win32). Выгружено “C:\Windows\SysWOW64\wshbth.dll”
“Template.exe” (Win32). Выгружено “C:\Windows\SysWOW64\FWPUCLNT.DLL”
PlayerConnection initialized network socket : 0.0.0.0 55162
Capability ‘internetClientServer’ is required, please enable it in Package.appxmanifest, to enable Editor Profiler functionality.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/PlatformDependent/MetroPlayer/MetroCapabilities.cpp Line: 96)
“Template.exe” (Win32). Загружено “C:\Windows\SysWOW64\wshbth.dll”. Невозможно найти или открыть PDB-файл.
“Template.exe” (Win32). Загружено “C:\Windows\SysWOW64\FWPUCLNT.DLL”. Невозможно найти или открыть PDB-файл.
“Template.exe” (Win32). Выгружено “C:\Windows\SysWOW64\wshbth.dll”
“Template.exe” (Win32). Выгружено “C:\Windows\SysWOW64\FWPUCLNT.DLL”
Capability ‘privateNetworkClientServer’ is required, please enable it in Package.appxmanifest, to enable Editor Profiler functionality.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/PlatformDependent/MetroPlayer/MetroCapabilities.cpp Line: 96)
Unable to setup multicast socket for player connection.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Network/PlayerCommunicator/PlayerConnection.cpp Line: 152)
Multi-casting “[IP] 192.168.1.220 [Port] 55162 [Flags] 2 [Guid] 1355967267 [EditorId] 3658218846 [Version] 1048832 [Id] MetroPlayerX86(DevStation) [Debug] 0” to [225.0.0.222:54997]…
GfxDevice: creating device client; threaded=1
Disabling Low Latency presentation API.
“Template.exe” (Win32). Загружено “C:\Windows\SysWOW64\dxgidebug.dll”. Невозможно найти или открыть PDB-файл.
“Template.exe” (Win32). Загружено “C:\Windows\SysWOW64\d3d11_2sdklayers.dll”. Невозможно найти или открыть PDB-файл.
“Template.exe” (Win32). Выгружено “C:\Windows\SysWOW64\d3d11_2sdklayers.dll”
“Template.exe” (Win32). Загружено “C:\Windows\SysWOW64\d3d10level9.dll”. Невозможно найти или открыть PDB-файл.
“Template.exe” (Win32). Загружено “C:\Windows\SysWOW64\igdumd32.dll”. Невозможно найти или открыть PDB-файл.
“Template.exe” (Win32). Загружено “C:\Windows\SysWOW64\d3d11_2sdklayers.dll”. Невозможно найти или открыть PDB-файл.
Direct3D:
Version: Direct3D 11.0 [level 9.3]
Renderer: Intel(R) HD Graphics 3000 (ID=0x116)
Vendor: Intel
VRAM: 128 MB
[0.192432 / 0.977613] - Initialize
Initialize engine version: 4.3.3f1 (c8ca9b6b9936)
D3D11: Removing Device.
D3D11 WARNING: ID3D11Device::RemoveDevice: Device removal has been triggered for the following reason (DXGI_ERROR_DRIVER_INTERNAL_ERROR: There is strong evidence that the driver has performed an undefined operation; but it may be because the application performed an illegal or undefined operation to begin with.). [ EXECUTION WARNING #379: DEVICE_REMOVAL_PROCESS_POSSIBLY_AT_FAULT]
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6CC44.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6D5C4.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6D830.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6EAE8.
d3d11: failed to create staging 2D texture w=1024 h=1 d3dfmt=56 [887a0005]
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6CDC4.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6D744.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6D9B0.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6EC68.
d3d11: failed to create 2D texture id=29 w=16 h=16 mips=1 d3dfmt=28 [887a0005]
D3D11 ERROR: ID3D11Device::CreateShaderResourceView: A ShaderResourceView cannot be created from a NULL Resource. [ STATE_CREATION ERROR #129: CREATESHADERRESOURCEVIEW_INVALIDRESOURCE]
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6EEA8.
D3D11 ERROR: ID3D11Device::CreateShaderResourceView: Returning E_INVALIDARG, meaning invalid parameters were passed. [ STATE_CREATION ERROR #131: CREATESHADERRESOURCEVIEW_INVALIDARG_RETURN]
d3d11: failed to create 2D texture view id=29 [80070057]
failed to create 2D texture
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/GfxDevice/d3d11/TexturesD3D11.cpp Line: 471)
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6CE54.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6D8F4.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6DB60.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6EE04.
allocation 0x00000000 already registered @ C:/BuildAgent/work/d3d49558e4d408f4/Runtime/GfxDevice/d3d11/TexturesD3D11.cpp:l445 size 1024; now calling from C:/BuildAgent/work/d3d49558e4d408f4/Runtime/GfxDevice/d3d11/TexturesD3D11.cpp:l791 size 4?
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Allocator/MemoryManager.cpp Line: 1018)
d3d11: failed to create 3D texture id=31 s=1x1x1 mips=1 d3dfmt=28 [887a0005]
D3D11 ERROR: ID3D11Device::CreateShaderResourceView: A ShaderResourceView cannot be created from a NULL Resource. [ STATE_CREATION ERROR #129: CREATESHADERRESOURCEVIEW_INVALIDRESOURCE]
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6EF80.
D3D11 ERROR: ID3D11Device::CreateShaderResourceView: Returning E_INVALIDARG, meaning invalid parameters were passed. [ STATE_CREATION ERROR #131: CREATESHADERRESOURCEVIEW_INVALIDARG_RETURN]
d3d11: failed to create 3D texture view id=31 [80070057]
failed to create 3D texture
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/GfxDevice/d3d11/TexturesD3D11.cpp Line: 818)
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6CEB4.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6D834.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6DAA0.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6ED54.
allocation 0x00000000 already registered @ C:/BuildAgent/work/d3d49558e4d408f4/Runtime/GfxDevice/d3d11/TexturesD3D11.cpp:l445 size 1024; now calling from C:/BuildAgent/work/d3d49558e4d408f4/Runtime/GfxDevice/d3d11/TexturesD3D11.cpp:l702 size 24?
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Allocator/MemoryManager.cpp Line: 1018)
d3d11: failed to create Cube texture id=32 s=1 mips=1 d3dfmt=28 [887a0005]
D3D11 ERROR: ID3D11Device::CreateShaderResourceView: A ShaderResourceView cannot be created from a NULL Resource. [ STATE_CREATION ERROR #129: CREATESHADERRESOURCEVIEW_INVALIDRESOURCE]
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6EF94.
D3D11 ERROR: ID3D11Device::CreateShaderResourceView: Returning E_INVALIDARG, meaning invalid parameters were passed. [ STATE_CREATION ERROR #131: CREATESHADERRESOURCEVIEW_INVALIDARG_RETURN]
d3d11: failed to create Cube texture view id=32 [80070057]
failed to create cubemap
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/GfxDevice/d3d11/TexturesD3D11.cpp Line: 733)
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6CE54.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6D8F4.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6DB60.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6EE04.
allocation 0x00000000 already registered @ C:/BuildAgent/work/d3d49558e4d408f4/Runtime/GfxDevice/d3d11/TexturesD3D11.cpp:l445 size 1024; now calling from C:/BuildAgent/work/d3d49558e4d408f4/Runtime/GfxDevice/d3d11/TexturesD3D11.cpp:l791 size 256?
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Allocator/MemoryManager.cpp Line: 1018)
d3d11: failed to create 3D texture id=34 s=4x4x16 mips=1 d3dfmt=28 [887a0005]
D3D11 ERROR: ID3D11Device::CreateShaderResourceView: A ShaderResourceView cannot be created from a NULL Resource. [ STATE_CREATION ERROR #129: CREATESHADERRESOURCEVIEW_INVALIDRESOURCE]
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6EF80.
D3D11 ERROR: ID3D11Device::CreateShaderResourceView: Returning E_INVALIDARG, meaning invalid parameters were passed. [ STATE_CREATION ERROR #131: CREATESHADERRESOURCEVIEW_INVALIDARG_RETURN]
d3d11: failed to create 3D texture view id=34 [80070057]
failed to create 3D texture
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/GfxDevice/d3d11/TexturesD3D11.cpp Line: 818)
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6D20C.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6DC7C.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6EE64.
D3D shader create error for shader vs_4_0_level_9_1
eefieceddggiiplcpkoeljnckhkjahapknjdfpkhabaaaaaadeacaaaaaeaaaaaa
daaaaaaaomaaaaaammabaaaaaaacaaaaebgpgodjleaaaaaaleaaaaaaaaacpopp
iaaaaaaadeaaaaaaabaaceaaaaaadaaaaaaadaaaaaaaceaaabaadaaaaaaaaaaa
aeaaabaaaaaaaaaaaaaaaaaaaaacpoppbpaaaaacafaaaaiaaaaaapjaafaaaaad
aaaaapiaaaaaffjaacaaoekaaeaaaaaeaaaaapiaabaaoekaaaaaaajaaaaaoeia
aeaaaaaeaaaaapiaadaaoekaaaaakkjaaaaaoeiaaeaaaaaeaaaaapiaaeaaoeka
aaaappjaaaaaoeiaaeaaaaaeaaaaadmaaaaappiaaaaaoekaaaaaoeiaabaaaaac
aaaaammaaaaaoeiappppaaaafdeieefcniaaaaaaeaaaabaadgaaaaaafjaaaaae
egiocaaaaaaaaaaaaeaaaaaafpaaaaadpcbabaaaaaaaaaaaghaaaaaepccabaaa
aaaaaaaaabaaaaaagiaaaaacabaaaaaadiaaaaaipcaabaaaaaaaaaaafgbfbaaa
aaaaaaaaegiocaaaaaaaaaaaabaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaa
aaaaaaaaaaaaaaaaagbabaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaa
aaaaaaaaegiocaaaaaaaaaaaacaaaaaakgbkbaaaaaaaaaaaegaobaaaaaaaaaaa
dcaaaaakpccabaaaaaaaaaaaegiocaaaaaaaaaaaadaaaaaapgbpbaaaaaaaaaaa
egaobaaaaaaaaaaadoaaaaabejfdeheocmaaaaaaabaaaaaaaiaaaaaacaaaaaaa
aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaafaepfdejfeejepeoaaklklkl
epfdeheocmaaaaaaabaaaaaaaiaaaaaacaaaaaaaaaaaaaaaabaaaaaaadaaaaaa
aaaaaaaaapaaaaaafdfgfpfaepfdejfeejepeoaa
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6CFB4.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6DA5C.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6DCC8.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6EEC8.
allocation 0x00000000 already registered @ C:/BuildAgent/work/d3d49558e4d408f4/Runtime/GfxDevice/d3d11/TexturesD3D11.cpp:l445 size 1024; now calling from C:/BuildAgent/work/d3d49558e4d408f4/Runtime/GfxDevice/d3d11/ConstantBuffersD3D11.cpp:l95 size 336?
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Allocator/MemoryManager.cpp Line: 1018)
SUCCEEDED(hr)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/GfxDevice/d3d11/ConstantBuffersD3D11.cpp Line: 96)
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6D20C.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6DC7C.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6EE64.
D3D shader create error for shader ps_4_0_level_9_1
eefiecednclpehpkkhodapchnemhifoohfkahfmoabaaaaaaamabaaaaaeaaaaaa
daaaaaaaiiaaaaaamiaaaaaaniaaaaaaebgpgodjfaaaaaaafaaaaaaaaaacpppp
cmaaaaaaceaaaaaaaaaaceaaaaaaceaaaaaaceaaaaaaceaaaaaaceaaaaacpppp
fbaaaaafaaaaapkaaaaaiadpaaaaaaaaaaaaiadpaaaaiadpabaaaaacaaaiapia
aaaaoekappppaaaafdeieefcdiaaaaaaeaaaaaaaaoaaaaaagfaaaaadpccabaaa
aaaaaaaadgaaaaaipccabaaaaaaaaaaaaceaaaaaaaaaiadpaaaaaaaaaaaaiadp
aaaaiadpdoaaaaabejfdeheoaiaaaaaaaaaaaaaaaiaaaaaaepfdeheocmaaaaaa
abaaaaaaaiaaaaaacaaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapaaaaaa
fdfgfpfegbhcghgfheaaklkl
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6CD58.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6D908.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6EAD0.
FAILED(hr)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/GfxDevice/d3d11/GfxDeviceD3D11.cpp Line: 729)
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6D20C.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6DC7C.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6EE64.
D3D shader create error for shader vs_4_0_level_9_1
eefiecedpniogekgighioafeioceianndfjiollaabaaaaaaleacaaaaaeaaaaaa
daaaaaaaaeabaaaabaacaaaagaacaaaaebgpgodjmmaaaaaammaaaaaaaaacpopp
jiaaaaaadeaaaaaaabaaceaaaaaadaaaaaaadaaaaaaaceaaabaadaaaaaaaaaaa
aeaaabaaaaaaaaaaaaaaaaaaaaacpoppbpaaaaacafaaaaiaaaaaapjabpaaaaac
afaaabiaabaaapjaafaaaaadaaaaapiaaaaaffjaacaaoekaaeaaaaaeaaaaapia
abaaoekaaaaaaajaaaaaoeiaaeaaaaaeaaaaapiaadaaoekaaaaakkjaaaaaoeia
aeaaaaaeaaaaapiaaeaaoekaaaaappjaaaaaoeiaaeaaaaaeaaaaadmaaaaappia
aaaaoekaaaaaoeiaabaaaaacaaaaammaaaaaoeiaabaaaaacaaaaapoaabaaoeja
ppppaaaafdeieefcaeabaaaaeaaaabaaebaaaaaafjaaaaaeegiocaaaaaaaaaaa
aeaaaaaafpaaaaadpcbabaaaaaaaaaaafpaaaaadpcbabaaaabaaaaaaghaaaaae
pccabaaaaaaaaaaaabaaaaaagfaaaaadpccabaaaabaaaaaagiaaaaacabaaaaaa
diaaaaaipcaabaaaaaaaaaaafgbfbaaaaaaaaaaaegiocaaaaaaaaaaaabaaaaaa
dcaaaaakpcaabaaaaaaaaaaaegiocaaaaaaaaaaaaaaaaaaaagbabaaaaaaaaaaa
egaobaaaaaaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaaaaaaaaaacaaaaaa
kgbkbaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpccabaaaaaaaaaaaegiocaaa
aaaaaaaaadaaaaaapgbpbaaaaaaaaaaaegaobaaaaaaaaaaadgaaaaafpccabaaa
abaaaaaaegbobaaaabaaaaaadoaaaaabejfdeheoeiaaaaaaacaaaaaaaiaaaaaa
diaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaaebaaaaaaaaaaaaaa
aaaaaaaaadaaaaaaabaaaaaaapapaaaafaepfdejfeejepeoaaedepemepfcaakl
epfdeheoemaaaaaaacaaaaaaaiaaaaaadiaaaaaaaaaaaaaaabaaaaaaadaaaaaa
aaaaaaaaapaaaaaaeeaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapaaaaaa
fdfgfpfaepfdejfeejepeoaaedepemepfcaaklkl
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6D20C.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6DC7C.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6EE64.
D3D shader create error for shader ps_4_0_level_9_1
eefiecedmdmomhldiedflkcimhkfbplmajbggmfnabaaaaaaeeabaaaaaeaaaaaa
daaaaaaahmaaaaaalmaaaaaabaabaaaaebgpgodjeeaaaaaaeeaaaaaaaaacpppp
caaaaaaaceaaaaaaaaaaceaaaaaaceaaaaaaceaaaaaaceaaaaaaceaaaaacpppp
bpaaaaacaaaaaaiaaaaacplaabaaaaacaaaicpiaaaaaoelappppaaaafdeieefc
diaaaaaaeaaaaaaaaoaaaaaagcbaaaadpcbabaaaabaaaaaagfaaaaadpccabaaa
aaaaaaaadgaaaaafpccabaaaaaaaaaaaegbobaaaabaaaaaadoaaaaabejfdeheo
emaaaaaaacaaaaaaaiaaaaaadiaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaa
apaaaaaaeeaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapapaaaafdfgfpfa
epfdejfeejepeoaaedepemepfcaaklklepfdeheocmaaaaaaabaaaaaaaiaaaaaa
caaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapaaaaaafdfgfpfegbhcghgf
heaaklkl
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6D20C.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6DC7C.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6EE64.
D3D shader create error for shader vs_4_0_level_9_1
eefiecedpniogekgighioafeioceianndfjiollaabaaaaaaleacaaaaaeaaaaaa
daaaaaaaaeabaaaabaacaaaagaacaaaaebgpgodjmmaaaaaammaaaaaaaaacpopp
jiaaaaaadeaaaaaaabaaceaaaaaadaaaaaaadaaaaaaaceaaabaadaaaaaaaaaaa
aeaaabaaaaaaaaaaaaaaaaaaaaacpoppbpaaaaacafaaaaiaaaaaapjabpaaaaac
afaaabiaabaaapjaafaaaaadaaaaapiaaaaaffjaacaaoekaaeaaaaaeaaaaapia
abaaoekaaaaaaajaaaaaoeiaaeaaaaaeaaaaapiaadaaoekaaaaakkjaaaaaoeia
aeaaaaaeaaaaapiaaeaaoekaaaaappjaaaaaoeiaaeaaaaaeaaaaadmaaaaappia
aaaaoekaaaaaoeiaabaaaaacaaaaammaaaaaoeiaabaaaaacaaaaapoaabaaoeja
ppppaaaafdeieefcaeabaaaaeaaaabaaebaaaaaafjaaaaaeegiocaaaaaaaaaaa
aeaaaaaafpaaaaadpcbabaaaaaaaaaaafpaaaaadpcbabaaaabaaaaaaghaaaaae
pccabaaaaaaaaaaaabaaaaaagfaaaaadpccabaaaabaaaaaagiaaaaacabaaaaaa
diaaaaaipcaabaaaaaaaaaaafgbfbaaaaaaaaaaaegiocaaaaaaaaaaaabaaaaaa
dcaaaaakpcaabaaaaaaaaaaaegiocaaaaaaaaaaaaaaaaaaaagbabaaaaaaaaaaa
egaobaaaaaaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaaaaaaaaaacaaaaaa
kgbkbaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpccabaaaaaaaaaaaegiocaaa
aaaaaaaaadaaaaaapgbpbaaaaaaaaaaaegaobaaaaaaaaaaadgaaaaafpccabaaa
abaaaaaaegbobaaaabaaaaaadoaaaaabejfdeheoeiaaaaaaacaaaaaaaiaaaaaa
diaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaaebaaaaaaaaaaaaaa
aaaaaaaaadaaaaaaabaaaaaaapapaaaafaepfdejfeejepeoaaedepemepfcaakl
epfdeheoemaaaaaaacaaaaaaaiaaaaaadiaaaaaaaaaaaaaaabaaaaaaadaaaaaa
aaaaaaaaapaaaaaaeeaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapaaaaaa
fdfgfpfaepfdejfeejepeoaaedepemepfcaaklkl
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6D20C.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6DC7C.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6EE64.
D3D shader create error for shader ps_4_0_level_9_1
eefiecedmdmomhldiedflkcimhkfbplmajbggmfnabaaaaaaeeabaaaaaeaaaaaa
daaaaaaahmaaaaaalmaaaaaabaabaaaaebgpgodjeeaaaaaaeeaaaaaaaaacpppp
caaaaaaaceaaaaaaaaaaceaaaaaaceaaaaaaceaaaaaaceaaaaaaceaaaaacpppp
bpaaaaacaaaaaaiaaaaacplaabaaaaacaaaicpiaaaaaoelappppaaaafdeieefc
diaaaaaaeaaaaaaaaoaaaaaagcbaaaadpcbabaaaabaaaaaagfaaaaadpccabaaa
aaaaaaaadgaaaaafpccabaaaaaaaaaaaegbobaaaabaaaaaadoaaaaabejfdeheo
emaaaaaaacaaaaaaaiaaaaaadiaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaa
apaaaaaaeeaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapapaaaafdfgfpfa
epfdejfeejepeoaaedepemepfcaaklklepfdeheocmaaaaaaabaaaaaaaiaaaaaa
caaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapaaaaaafdfgfpfegbhcghgf
heaaklkl
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6D20C.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6DC7C.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6EE64.
D3D shader create error for shader vs_4_0_level_9_1
eefiecedpniogekgighioafeioceianndfjiollaabaaaaaaleacaaaaaeaaaaaa
daaaaaaaaeabaaaabaacaaaagaacaaaaebgpgodjmmaaaaaammaaaaaaaaacpopp
jiaaaaaadeaaaaaaabaaceaaaaaadaaaaaaadaaaaaaaceaaabaadaaaaaaaaaaa
aeaaabaaaaaaaaaaaaaaaaaaaaacpoppbpaaaaacafaaaaiaaaaaapjabpaaaaac
afaaabiaabaaapjaafaaaaadaaaaapiaaaaaffjaacaaoekaaeaaaaaeaaaaapia
abaaoekaaaaaaajaaaaaoeiaaeaaaaaeaaaaapiaadaaoekaaaaakkjaaaaaoeia
aeaaaaaeaaaaapiaaeaaoekaaaaappjaaaaaoeiaaeaaaaaeaaaaadmaaaaappia
aaaaoekaaaaaoeiaabaaaaacaaaaammaaaaaoeiaabaaaaacaaaaapoaabaaoeja
ppppaaaafdeieefcaeabaaaaeaaaabaaebaaaaaafjaaaaaeegiocaaaaaaaaaaa
aeaaaaaafpaaaaadpcbabaaaaaaaaaaafpaaaaadpcbabaaaabaaaaaaghaaaaae
pccabaaaaaaaaaaaabaaaaaagfaaaaadpccabaaaabaaaaaagiaaaaacabaaaaaa
diaaaaaipcaabaaaaaaaaaaafgbfbaaaaaaaaaaaegiocaaaaaaaaaaaabaaaaaa
dcaaaaakpcaabaaaaaaaaaaaegiocaaaaaaaaaaaaaaaaaaaagbabaaaaaaaaaaa
egaobaaaaaaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaaaaaaaaaacaaaaaa
kgbkbaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpccabaaaaaaaaaaaegiocaaa
aaaaaaaaadaaaaaapgbpbaaaaaaaaaaaegaobaaaaaaaaaaadgaaaaafpccabaaa
abaaaaaaegbobaaaabaaaaaadoaaaaabejfdeheoeiaaaaaaacaaaaaaaiaaaaaa
diaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaaebaaaaaaaaaaaaaa
aaaaaaaaadaaaaaaabaaaaaaapapaaaafaepfdejfeejepeoaaedepemepfcaakl
epfdeheoemaaaaaaacaaaaaaaiaaaaaadiaaaaaaaaaaaaaaabaaaaaaadaaaaaa
aaaaaaaaapaaaaaaeeaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapaaaaaa
fdfgfpfaepfdejfeejepeoaaedepemepfcaaklkl
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6D20C.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6DC7C.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6EE64.
D3D shader create error for shader ps_4_0_level_9_1
eefiecedmdmomhldiedflkcimhkfbplmajbggmfnabaaaaaaeeabaaaaaeaaaaaa
daaaaaaahmaaaaaalmaaaaaabaabaaaaebgpgodjeeaaaaaaeeaaaaaaaaacpppp
caaaaaaaceaaaaaaaaaaceaaaaaaceaaaaaaceaaaaaaceaaaaaaceaaaaacpppp
bpaaaaacaaaaaaiaaaaacplaabaaaaacaaaicpiaaaaaoelappppaaaafdeieefc
diaaaaaaeaaaaaaaaoaaaaaagcbaaaadpcbabaaaabaaaaaagfaaaaadpccabaaa
aaaaaaaadgaaaaafpccabaaaaaaaaaaaegbobaaaabaaaaaadoaaaaabejfdeheo
emaaaaaaacaaaaaaaiaaaaaadiaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaa
apaaaaaaeeaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapapaaaafdfgfpfa
epfdejfeejepeoaaedepemepfcaaklklepfdeheocmaaaaaaabaaaaaaaiaaaaaa
caaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapaaaaaafdfgfpfegbhcghgf
heaaklkl
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6D20C.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6DC7C.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6EE64.
D3D shader create error for shader vs_4_0_level_9_1
eefiecedpniogekgighioafeioceianndfjiollaabaaaaaaleacaaaaaeaaaaaa
daaaaaaaaeabaaaabaacaaaagaacaaaaebgpgodjmmaaaaaammaaaaaaaaacpopp
jiaaaaaadeaaaaaaabaaceaaaaaadaaaaaaadaaaaaaaceaaabaadaaaaaaaaaaa
aeaaabaaaaaaaaaaaaaaaaaaaaacpoppbpaaaaacafaaaaiaaaaaapjabpaaaaac
afaaabiaabaaapjaafaaaaadaaaaapiaaaaaffjaacaaoekaaeaaaaaeaaaaapia
abaaoekaaaaaaajaaaaaoeiaaeaaaaaeaaaaapiaadaaoekaaaaakkjaaaaaoeia
aeaaaaaeaaaaapiaaeaaoekaaaaappjaaaaaoeiaaeaaaaaeaaaaadmaaaaappia
aaaaoekaaaaaoeiaabaaaaacaaaaammaaaaaoeiaabaaaaacaaaaapoaabaaoeja
ppppaaaafdeieefcaeabaaaaeaaaabaaebaaaaaafjaaaaaeegiocaaaaaaaaaaa
aeaaaaaafpaaaaadpcbabaaaaaaaaaaafpaaaaadpcbabaaaabaaaaaaghaaaaae
pccabaaaaaaaaaaaabaaaaaagfaaaaadpccabaaaabaaaaaagiaaaaacabaaaaaa
diaaaaaipcaabaaaaaaaaaaafgbfbaaaaaaaaaaaegiocaaaaaaaaaaaabaaaaaa
dcaaaaakpcaabaaaaaaaaaaaegiocaaaaaaaaaaaaaaaaaaaagbabaaaaaaaaaaa
egaobaaaaaaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaaaaaaaaaacaaaaaa
kgbkbaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpccabaaaaaaaaaaaegiocaaa
aaaaaaaaadaaaaaapgbpbaaaaaaaaaaaegaobaaaaaaaaaaadgaaaaafpccabaaa
abaaaaaaegbobaaaabaaaaaadoaaaaabejfdeheoeiaaaaaaacaaaaaaaiaaaaaa
diaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaaebaaaaaaaaaaaaaa
aaaaaaaaadaaaaaaabaaaaaaapapaaaafaepfdejfeejepeoaaedepemepfcaakl
epfdeheoemaaaaaaacaaaaaaaiaaaaaadiaaaaaaaaaaaaaaabaaaaaaadaaaaaa
aaaaaaaaapaaaaaaeeaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapaaaaaa
fdfgfpfaepfdejfeejepeoaaedepemepfcaaklkl
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6D20C.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6DC7C.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6EE64.
D3D shader create error for shader ps_4_0_level_9_1
eefiecedmdmomhldiedflkcimhkfbplmajbggmfnabaaaaaaeeabaaaaaeaaaaaa
daaaaaaahmaaaaaalmaaaaaabaabaaaaebgpgodjeeaaaaaaeeaaaaaaaaacpppp
caaaaaaaceaaaaaaaaaaceaaaaaaceaaaaaaceaaaaaaceaaaaaaceaaaaacpppp
bpaaaaacaaaaaaiaaaaacplaabaaaaacaaaicpiaaaaaoelappppaaaafdeieefc
diaaaaaaeaaaaaaaaoaaaaaagcbaaaadpcbabaaaabaaaaaagfaaaaadpccabaaa
aaaaaaaadgaaaaafpccabaaaaaaaaaaaegbobaaaabaaaaaadoaaaaabejfdeheo
emaaaaaaacaaaaaaaiaaaaaadiaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaa
apaaaaaaeeaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapapaaaafdfgfpfa
epfdejfeejepeoaaedepemepfcaaklklepfdeheocmaaaaaaabaaaaaaaiaaaaaa
caaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapaaaaaafdfgfpfegbhcghgf
heaaklkl
Unsupported: Hidden/InternalClear
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6CD58.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6D908.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6EAD0.
FAILED(hr)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/GfxDevice/d3d11/GfxDeviceD3D11.cpp Line: 729)
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6D20C.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6DC7C.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6EE64.
D3D shader create error for shader vs_4_0_level_9_1
eefiecedgijmfhokodioljkeffdlnoelhmjpmkleabaaaaaageadaaaaaeaaaaaa
daaaaaaacmabaaaaiaacaaaapaacaaaaebgpgodjpeaaaaaapeaaaaaaaaacpopp
leaaaaaaeaaaaaaaacaaceaaaaaadmaaaaaadmaaaaaaceaaabaadmaaaaaaabaa
abaaabaaaaaaaaaaabaaaaaaaeaaacaaaaaaaaaaaaaaaaaaaaacpoppbpaaaaac
afaaaaiaaaaaapjabpaaaaacafaaabiaabaaapjabpaaaaacafaaaciaacaaapja
afaaaaadaaaaapoaabaaoejaabaaoekaafaaaaadaaaaapiaaaaaffjaadaaoeka
aeaaaaaeaaaaapiaacaaoekaaaaaaajaaaaaoeiaaeaaaaaeaaaaapiaaeaaoeka
aaaakkjaaaaaoeiaaeaaaaaeaaaaapiaafaaoekaaaaappjaaaaaoeiaaeaaaaae
aaaaadmaaaaappiaaaaaoekaaaaaoeiaabaaaaacaaaaammaaaaaoeiaabaaaaac
abaaadoaacaaoejappppaaaafdeieefcemabaaaaeaaaabaafdaaaaaafjaaaaae
egiocaaaaaaaaaaaacaaaaaafjaaaaaeegiocaaaabaaaaaaaeaaaaaafpaaaaad
pcbabaaaaaaaaaaafpaaaaadpcbabaaaabaaaaaafpaaaaaddcbabaaaacaaaaaa
ghaaaaaepccabaaaaaaaaaaaabaaaaaagfaaaaadpccabaaaabaaaaaagfaaaaad
dccabaaaacaaaaaagiaaaaacabaaaaaadiaaaaaipcaabaaaaaaaaaaafgbfbaaa
aaaaaaaaegiocaaaabaaaaaaabaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaa
abaaaaaaaaaaaaaaagbabaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaa
aaaaaaaaegiocaaaabaaaaaaacaaaaaakgbkbaaaaaaaaaaaegaobaaaaaaaaaaa
dcaaaaakpccabaaaaaaaaaaaegiocaaaabaaaaaaadaaaaaapgbpbaaaaaaaaaaa
egaobaaaaaaaaaaadiaaaaaipccabaaaabaaaaaaegbobaaaabaaaaaaegiocaaa
aaaaaaaaabaaaaaadgaaaaafdccabaaaacaaaaaaegbabaaaacaaaaaadoaaaaab
ejfdeheogiaaaaaaadaaaaaaaiaaaaaafaaaaaaaaaaaaaaaaaaaaaaaadaaaaaa
aaaaaaaaapapaaaafjaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapapaaaa
fpaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaaadadaaaafaepfdejfeejepeo
aaedepemepfcaafeeffiedepepfceeaaepfdeheogmaaaaaaadaaaaaaaiaaaaaa
faaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaafmaaaaaaaaaaaaaa
aaaaaaaaadaaaaaaabaaaaaaapaaaaaagcaaaaaaaaaaaaaaaaaaaaaaadaaaaaa
acaaaaaaadamaaaafdfgfpfaepfdejfeejepeoaaedepemepfcaafeeffiedepep
fceeaakl
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6CFB4.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6DA5C.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6DCC8.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6EEC8.
[2.342653 / 3.079636] - OnWindowActivated event - Deactivated.
allocation 0x00000000 already registered @ C:/BuildAgent/work/d3d49558e4d408f4/Runtime/GfxDevice/d3d11/TexturesD3D11.cpp:l445 size 1024; now calling from C:/BuildAgent/work/d3d49558e4d408f4/Runtime/GfxDevice/d3d11/ConstantBuffersD3D11.cpp:l95 size 32?
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Allocator/MemoryManager.cpp Line: 1018)
SUCCEEDED(hr)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/GfxDevice/d3d11/ConstantBuffersD3D11.cpp Line: 96)
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6D20C.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6DC7C.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6EE64.
D3D shader create error for shader vs_4_0_level_9_1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[0.090230 / 3.169866] - OnVisibilityChanged event - Hidden.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6CFB4.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6DA5C.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6DCC8.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6EEC8.
allocation 0x00000000 already registered @ C:/BuildAgent/work/d3d49558e4d408f4/Runtime/GfxDevice/d3d11/TexturesD3D11.cpp:l445 size 1024; now calling from C:/BuildAgent/work/d3d49558e4d408f4/Runtime/GfxDevice/d3d11/ConstantBuffersD3D11.cpp:l95 size 128?
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Allocator/MemoryManager.cpp Line: 1018)
SUCCEEDED(hr)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/GfxDevice/d3d11/ConstantBuffersD3D11.cpp Line: 96)
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6D20C.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6DC7C.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6EE64.
D3D shader create error for shader ps_4_0_level_9_1
eefiecedkbibjghbkeagldhllegkjihhlipocnpmabaaaaaapmabaaaaaeaaaaaa
daaaaaaaliaaaaaafeabaaaamiabaaaaebgpgodjiaaaaaaaiaaaaaaaaaacpppp
fiaaaaaaciaaaaaaaaaaciaaaaaaciaaaaaaciaaabaaceaaaaaaciaaaaaaaaaa
aaacppppbpaaaaacaaaaaaiaaaaaaplabpaaaaacaaaaaaiaabaacdlabpaaaaac
aaaaaajaaaaiapkaecaaaaadaaaaapiaabaaoelaaaaioekaafaaaaadaaaacpia
aaaaoeiaaaaaoelaabaaaaacaaaicpiaaaaaoeiappppaaaafdeieefcjeaaaaaa
eaaaaaaacfaaaaaafkaaaaadaagabaaaaaaaaaaafibiaaaeaahabaaaaaaaaaaa
ffffaaaagcbaaaadpcbabaaaabaaaaaagcbaaaaddcbabaaaacaaaaaagfaaaaad
pccabaaaaaaaaaaagiaaaaacabaaaaaaefaaaaajpcaabaaaaaaaaaaaegbabaaa
acaaaaaaeghobaaaaaaaaaaaaagabaaaaaaaaaaadiaaaaahpccabaaaaaaaaaaa
egaobaaaaaaaaaaaegbobaaaabaaaaaadoaaaaabejfdeheogmaaaaaaadaaaaaa
aiaaaaaafaaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaafmaaaaaa
aaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapapaaaagcaaaaaaaaaaaaaaaaaaaaaa
adaaaaaaacaaaaaaadadaaaafdfgfpfaepfdejfeejepeoaaedepemepfcaafeef
fiedepepfceeaaklepfdeheocmaaaaaaabaaaaaaaiaaaaaacaaaaaaaaaaaaaaa
aaaaaaaaadaaaaaaaaaaaaaaapaaaaaafdfgfpfegbhcghgfheaaklkl
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6D20C.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6DC7C.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6EE64.
D3D shader create error for shader ps_4_0_level_9_1
eefiecedkbibjghbkeagldhllegkjihhlipocnpmabaaaaaapmabaaaaaeaaaaaa
daaaaaaaliaaaaaafeabaaaamiabaaaaebgpgodjiaaaaaaaiaaaaaaaaaacpppp
fiaaaaaaciaaaaaaaaaaciaaaaaaciaaaaaaciaaabaaceaaaaaaciaaaaaaaaaa
aaacppppbpaaaaacaaaaaaiaaaaaaplabpaaaaacaaaaaaiaabaacdlabpaaaaac
aaaaaajaaaaiapkaecaaaaadaaaaapiaabaaoelaaaaioekaafaaaaadaaaacpia
aaaaoeiaaaaaoelaabaaaaacaaaicpiaaaaaoeiappppaaaafdeieefcjeaaaaaa
eaaaaaaacfaaaaaafkaaaaadaagabaaaaaaaaaaafibiaaaeaahabaaaaaaaaaaa
ffffaaaagcbaaaadpcbabaaaabaaaaaagcbaaaaddcbabaaaacaaaaaagfaaaaad
pccabaaaaaaaaaaagiaaaaacabaaaaaaefaaaaajpcaabaaaaaaaaaaaegbabaaa
acaaaaaaeghobaaaaaaaaaaaaagabaaaaaaaaaaadiaaaaahpccabaaaaaaaaaaa
egaobaaaaaaaaaaaegbobaaaabaaaaaadoaaaaabejfdeheogmaaaaaaadaaaaaa
aiaaaaaafaaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaafmaaaaaa
aaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapapaaaagcaaaaaaaaaaaaaaaaaaaaaa
adaaaaaaacaaaaaaadadaaaafdfgfpfaepfdejfeejepeoaaedepemepfcaafeef
fiedepepfceeaaklepfdeheocmaaaaaaabaaaaaaaiaaaaaacaaaaaaaaaaaaaaa
aaaaaaaaadaaaaaaaaaaaaaaapaaaaaafdfgfpfegbhcghgfheaaklkl
Unsupported: Sprites/Default
“Template.exe” (Win32). Загружено “C:\Windows\SysWOW64\Windows.Media.Devices.dll”. Невозможно найти или открыть PDB-файл.
“Template.exe” (Win32). Загружено “C:\Windows\SysWOW64\Windows.Devices.Enumeration.dll”. Невозможно найти или открыть PDB-файл.
“Template.exe” (Win32). Загружено “C:\Windows\SysWOW64\StructuredQuery.dll”. Невозможно найти или открыть PDB-файл.
“Template.exe” (Win32). Загружено “C:\Windows\SysWOW64\MSWB7.dll”. Невозможно найти или открыть PDB-файл.
“Template.exe” (Win32). Загружено “C:\Windows\SysWOW64\DevDispItemProvider.dll”. Невозможно найти или открыть PDB-файл.
“Template.exe” (Win32). Загружено “C:\Windows\SysWOW64\DDORes.dll”. Невозможно найти или открыть PDB-файл.
“Template.exe” (Win32). Загружено “C:\Windows\SysWOW64\DefaultDeviceManager.dll”. Невозможно найти или открыть PDB-файл.
“Template.exe” (Win32). Загружено “C:\Windows\SysWOW64\AudioSes.dll”. Невозможно найти или открыть PDB-файл.
“Template.exe” (Win32). Загружено “C:\Windows\SysWOW64\powrprof.dll”. Невозможно найти или открыть PDB-файл.
[0.442706 / 3.612572] - MonoManager::ctor
“Template.exe” (Win32). Загружено “C:\Windows\assembly\NativeImages_v4.0.30319_32\System.Runt9e372c89#\913b2877fdcc4c3017df9e7ee7a5b299\System.Runtime.InteropServices.ni.dll”.
“Template.exe” (CLR v4.0.30319: DefaultDomain). Загружено “C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Runtime.InteropServices\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Runtime.InteropServices.dll”. Загрузка символов пропущена. Модуль оптимизирован, включен параметр отладчика “Только мой код”.
“Template.exe” (Win32). Загружено “C:\Windows\assembly\NativeImages_v4.0.30319_32\System.Reflection\41eb5ad6f13f9badcaec4a7303ae60ac\System.Reflection.ni.dll”.
“Template.exe” (CLR v4.0.30319: DefaultDomain). Загружено “C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Reflection\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Reflection.dll”. Загрузка символов пропущена. Модуль оптимизирован, включен параметр отладчика “Только мой код”.
“Template.exe” (Win32). Загружено “C:\Windows\assembly\NativeImages_v4.0.30319_32\System.Threading\58e8f4dff708e4707bd3be741a19cd89\System.Threading.ni.dll”.
“Template.exe” (CLR v4.0.30319: DefaultDomain). Загружено “C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Threading\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Threading.dll”. Загрузка символов пропущена. Модуль оптимизирован, включен параметр отладчика “Только мой код”.
“Template.exe” (Win32). Загружено “C:\Users\Владислав\Documents\New Unity Project\W8.1\New Unity Project\bin\x86\Debug\AppX\UnityEngine.dll”.
“Template.exe” (Win32). Загружено “C:\Users\Владислав\Documents\New Unity Project\W8.1\New Unity Project\bin\x86\Debug\AppX\UnityEngine.dll”.
“Template.exe” (Win32). Выгружено “C:\Users\Владислав\Documents\New Unity Project\W8.1\New Unity Project\bin\x86\Debug\AppX\UnityEngine.dll”
“Template.exe” (CLR v4.0.30319: DefaultDomain). Загружено “C:\Users\Владислав\Documents\New Unity Project\W8.1\New Unity Project\bin\x86\Debug\AppX\UnityEngine.DLL”. Невозможно найти или открыть PDB-файл.
“Template.exe” (Win32). Загружено “C:\Windows\Microsoft.NET\Framework\v4.0.30319\diasymreader.dll”. Невозможно найти или открыть PDB-файл.
“Template.exe” (Win32). Загружено “C:\Users\Владислав\Documents\New Unity Project\W8.1\New Unity Project\bin\x86\Debug\AppX\UnityEngineProxy.dll”.
“Template.exe” (Win32). Загружено “C:\Users\Владислав\Documents\New Unity Project\W8.1\New Unity Project\bin\x86\Debug\AppX\UnityEngineProxy.dll”.
“Template.exe” (Win32). Выгружено “C:\Users\Владислав\Documents\New Unity Project\W8.1\New Unity Project\bin\x86\Debug\AppX\UnityEngineProxy.dll”
“Template.exe” (CLR v4.0.30319: DefaultDomain). Загружено “C:\Users\Владислав\Documents\New Unity Project\W8.1\New Unity Project\bin\x86\Debug\AppX\UnityEngineProxy.DLL”. Невозможно найти или открыть PDB-файл.
“Template.exe” (Win32). Загружено “C:\Users\Владислав\Documents\New Unity Project\W8.1\New Unity Project\bin\x86\Debug\AppX\Boo.Lang.dll”. Модуль был построен без символов.
“Template.exe” (Win32). Загружено “C:\Users\Владислав\Documents\New Unity Project\W8.1\New Unity Project\bin\x86\Debug\AppX\Boo.Lang.dll”. Модуль был построен без символов.
“Template.exe” (Win32). Выгружено “C:\Users\Владислав\Documents\New Unity Project\W8.1\New Unity Project\bin\x86\Debug\AppX\Boo.Lang.dll”
“Template.exe” (CLR v4.0.30319: DefaultDomain). Загружено “C:\Users\Владислав\Documents\New Unity Project\W8.1\New Unity Project\bin\x86\Debug\AppX\Boo.Lang.DLL”. Модуль был построен без символов.
“Template.exe” (Win32). Загружено “C:\Users\Владислав\Documents\New Unity Project\W8.1\New Unity Project\bin\x86\Debug\AppX\UnityScript.Lang.dll”. Модуль был построен без символов.
“Template.exe” (Win32). Загружено “C:\Users\Владислав\Documents\New Unity Project\W8.1\New Unity Project\bin\x86\Debug\AppX\UnityScript.Lang.dll”. Модуль был построен без символов.
“Template.exe” (Win32). Выгружено “C:\Users\Владислав\Documents\New Unity Project\W8.1\New Unity Project\bin\x86\Debug\AppX\UnityScript.Lang.dll”
“Template.exe” (CLR v4.0.30319: DefaultDomain). Загружено “C:\Users\Владислав\Documents\New Unity Project\W8.1\New Unity Project\bin\x86\Debug\AppX\UnityScript.Lang.DLL”. Модуль был построен без символов.
“Template.exe” (Win32). Загружено “C:\Users\Владислав\Documents\New Unity Project\W8.1\New Unity Project\bin\x86\Debug\AppX\WinRTLegacy.dll”.
“Template.exe” (Win32). Загружено “C:\Users\Владислав\Documents\New Unity Project\W8.1\New Unity Project\bin\x86\Debug\AppX\WinRTLegacy.dll”.
“Template.exe” (Win32). Выгружено “C:\Users\Владислав\Documents\New Unity Project\W8.1\New Unity Project\bin\x86\Debug\AppX\WinRTLegacy.dll”
“Template.exe” (CLR v4.0.30319: DefaultDomain). Загружено “C:\Users\Владислав\Documents\New Unity Project\W8.1\New Unity Project\bin\x86\Debug\AppX\WinRTLegacy.DLL”. Невозможно найти или открыть PDB-файл.
[0.432811 / 4.045382] - MonoManager::FillCommonScriptingClasses begin…
“Template.exe” (Win32). Загружено “C:\Windows\assembly\NativeImages_v4.0.30319_32\System.Linq\f8300a9cdf71befac413ae24b4023465\System.Linq.ni.dll”.
“Template.exe” (CLR v4.0.30319: DefaultDomain). Загружено “C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Linq\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Linq.dll”. Загрузка символов пропущена. Модуль оптимизирован, включен параметр отладчика “Только мой код”.
“Template.exe” (Win32). Загружено “C:\Windows\assembly\NativeImages_v4.0.30319_32\System.Core\c4998b0a19973793e409d92b5ffb39de\System.Core.ni.dll”.
“Template.exe” (CLR v4.0.30319: DefaultDomain). Загружено “C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll”. Загрузка символов пропущена. Модуль оптимизирован, включен параметр отладчика “Только мой код”.
“Template.exe” (Win32). Загружено “C:\Windows\assembly\NativeImages_v4.0.30319_32\System.Linqbd02a4fb#\f6b4fa32668df402734bd1b3c4f7af78\System.Linq.Expressions.ni.dll”.
“Template.exe” (CLR v4.0.30319: DefaultDomain). Загружено “C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Linq.Expressions\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Linq.Expressions.dll”. Загрузка символов пропущена. Модуль оптимизирован, включен параметр отладчика “Только мой код”.
“Template.exe” (CLR v4.0.30319: DefaultDomain). Загружено “Anonymously Hosted DynamicMethods Assembly”.
[0.297927 / 4.343309] - MonoManager::FillCommonScriptingClasses end…
“Template.exe” (Win32). Загружено “C:\Users\Владислав\Documents\New Unity Project\W8.1\New Unity Project\bin\x86\Debug\AppX\UnityEngineDelegates.dll”. Невозможно найти или открыть PDB-файл.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6CDC4.
Disabling independent input source.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6D744.
Logical Screen DPI is 96.00.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6D9B0.
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6EC68.
allocation 0x00000000 already registered @ C:/BuildAgent/work/d3d49558e4d408f4/Runtime/GfxDevice/d3d11/TexturesD3D11.cpp:l445 size 1024; now calling from C:/BuildAgent/work/d3d49558e4d408f4/Runtime/GfxDevice/d3d11/TexturesD3D11.cpp:l445 size 65536?
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Allocator/MemoryManager.cpp Line: 1018)
[0.245026 / 4.588335] - Starting to load first level
GlobalManager ‘NetworkManager’ is not included.
GlobalManager ‘MasterServerInterface’ is not included.
d3d11: failed to create 2D texture id=35 w=256 h=256 mips=1 d3dfmt=28 [887a0005]
D3D11 ERROR: ID3D11Device::CreateShaderResourceView: A ShaderResourceView cannot be created from a NULL Resource. [ STATE_CREATION ERROR #129: CREATESHADERRESOURCEVIEW_INVALIDRESOURCE]
First-chance exception at 0x757F2EEC in Template.exe: Microsoft C++ exception: _com_error at memory location 0x0CA6EEA8.
D3D11 ERROR: ID3D11Device::CreateShaderResourceView: Returning E_INVALIDARG, meaning invalid parameters were passed. [ STATE_CREATION ERROR #131: CREATESHADERRESOURCEVIEW_INVALIDARG_RETURN]
d3d11: failed to create 2D texture view id=35 [80070057]
failed to create 2D texture
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/GfxDevice/d3d11/TexturesD3D11.cpp Line: 471)
texture
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/GfxDevice/d3d11/TexturesD3D11.cpp Line: 575)
D3D11 CORRUPTION: ID3D11DeviceContext::UpdateSubresource: First parameter is corrupt or NULL [ MISCELLANEOUS CORRUPTION #13: CORRUPTED_PARAMETER1]
Первый этап обработки исключения по адресу 0x757F2EEC (KernelBase.dll) в Template.exe: 0x0000087D (параметры: 0x00000000, 0x0CA6D804, 0x0CA6CC3C).
Необработанное исключение по адресу 0x757F2EEC (KernelBase.dll) в Template.exe: 0x0000087D (параметры: 0x00000000, 0x0CA6D804, 0x0CA6CC3C).
So, what else can i do?
Like it says:
D3D11 WARNING: ID3D11Device::RemoveDevice: Device removal has been triggered for the following reason (DXGI_ERROR_DRIVER_INTERNAL_ERROR: There is strong evidence that the driver has performed an undefined operation; but it may be because the application performed an illegal or undefined operation to begin with.). [ EXECUTION WARNING #379: DEVICE_REMOVAL_PROCESS_POSSIBLY_AT_FAULT]
your GPU is quite old. So I would suggest updating drivers, if that won’t help, then the only option is to upgrade your hardware.
And what about machine with NVIDIA GPU, when forcing feature level 9.3, does it still fail on the machine?
On machine with NVIDIA build was fine, but on WACK the same errors occured. if passing WACK depends on hardware GPU then it sometimes can fail and sometimes pass when submit to windows store? What should i do? Try to submit this build many times, and maybe the cert kit will run on their machine with correct GPU? Or should i write to microsoft? Or submit build from unity 4.3.2?
Microsoft usually uses quite recent hardware, so it shouldn’t fail WACK to graphical reason. And to confirm that, many games made with Unity were already released to Windows Store.
So I don’t know, maybe the suggestion would be to ignore WACK tests related to graphics, if you’re running it on your machine.
I guess you have nothing to lose by submitting your application to Microsoft - apart from a few days worth of time. The crash on your netbook suggests the driver is outdated. The first thing I would do would be update the driver and try running it again.
I tryed to resubmit my project and already pass preprocessing, security tests and Technical compliance, so i think everything will be fine. The only question is why this build faild pre-processing two days ago?And it steel fails graphic tests on my both PCs. All drivers are up to date.
Hey Guys!
I have the same issue on HIEND devices.
So I have the Win8.1 application with two pages the first one is the pure XAML page and the second with SwapchainBackgroundPanel, issue happens when I make the next steps:
- Launch app which begins from pure XAML page
- Make transition to the page with SwapchainBackgroundPanel
- Move to the pure XAML page and push Win+L fast as I can
In this situation I have the next Unity3D.log
d3d11: failed to create 2D texture id=145 w=512 h=768 mips=1 d3dfmt=77 [887a0005]
d3d11: failed to create 2D texture view id=145 [80070057]
D3D shader create error for shader vs_4_0
eefieceddoellgnlfilkjcnhpflcklipjanghigmabaaaaaahaacaaaaadaaaaaa
cmaaaaaajmaaaaaabaabaaaaejfdeheogiaaaaaaadaaaaaaaiaaaaaafaaaaaaa
aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaafjaaaaaaaaaaaaaaaaaaaaaa
adaaaaaaabaaaaaaapapaaaafpaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaa
adadaaaafaepfdejfeejepeoaaedepemepfcaafeeffiedepepfceeaaepfdeheo
gmaaaaaaadaaaaaaaiaaaaaafaaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaa
apaaaaaafmaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapaaaaaagcaaaaaa
aaaaaaaaaaaaaaaaadaaaaaaacaaaaaaadamaaaafdfgfpfagphdgjhegjgpgoaa
edepemepfcaafeeffiedepepfceeaaklfdeieefcfiabaaaaeaaaabaafgaaaaaa
fjaaaaaeegiocaaaaaaaaaaaadaaaaaafjaaaaaeegiocaaaabaaaaaaaeaaaaaa
fpaaaaadpcbabaaaaaaaaaaafpaaaaadpcbabaaaabaaaaaafpaaaaaddcbabaaa
acaaaaaaghaaaaaepccabaaaaaaaaaaaabaaaaaagfaaaaadpccabaaaabaaaaaa
gfaaaaaddccabaaaacaaaaaagiaaaaacabaaaaaadiaaaaaipcaabaaaaaaaaaaa
fgbfbaaaaaaaaaaaegiocaaaabaaaaaaabaaaaaadcaaaaakpcaabaaaaaaaaaaa
egiocaaaabaaaaaaaaaaaaaaagbabaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaak
pcaabaaaaaaaaaaaegiocaaaabaaaaaaacaaaaaakgbkbaaaaaaaaaaaegaobaaa
aaaaaaaadcaaaaakpccabaaaaaaaaaaaegiocaaaabaaaaaaadaaaaaapgbpbaaa
aaaaaaaaegaobaaaaaaaaaaadgaaaaafpccabaaaabaaaaaaegbobaaaabaaaaaa
dcaaaaaldccabaaaacaaaaaaegbabaaaacaaaaaaegiacaaaaaaaaaaaacaaaaaa
ogikcaaaaaaaaaaaacaaaaaadoaaaaab
D3D shader create error for shader vs_4_0
eefiecednmpbjacibpimicngiphdfdihadeeendaabaaaaaaoaadaaaaadaaaaaa
cmaaaaaajmaaaaaaciabaaaaejfdeheogiaaaaaaadaaaaaaaiaaaaaafaaaaaaa
aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaafjaaaaaaaaaaaaaaaaaaaaaa
adaaaaaaabaaaaaaapapaaaafpaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaa
adadaaaafaepfdejfeejepeoaaedepemepfcaafeeffiedepepfceeaaepfdeheo
ieaaaaaaaeaaaaaaaiaaaaaagiaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaa
apaaaaaaheaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapaaaaaahkaaaaaa
aaaaaaaaaaaaaaaaadaaaaaaacaaaaaaadamaaaahkaaaaaaabaaaaaaaaaaaaaa
adaaaaaaadaaaaaaapaaaaaafdfgfpfagphdgjhegjgpgoaaedepemepfcaafeef
fiedepepfceeaaklfdeieefclaacaaaaeaaaabaakmaaaaaafjaaaaaeegiocaaa
aaaaaaaaadaaaaaafjaaaaaeegiocaaaabaaaaaaagaaaaaafjaaaaaeegiocaaa
acaaaaaaaiaaaaaafpaaaaadpcbabaaaaaaaaaaafpaaaaadpcbabaaaabaaaaaa
fpaaaaaddcbabaaaacaaaaaaghaaaaaepccabaaaaaaaaaaaabaaaaaagfaaaaad
pccabaaaabaaaaaagfaaaaaddccabaaaacaaaaaagfaaaaadpccabaaaadaaaaaa
giaaaaacacaaaaaadiaaaaaipcaabaaaaaaaaaaafgbfbaaaaaaaaaaaegiocaaa
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D3D shader create error for shader ps_4_0
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pccabaaaaaaaaaaaegaobaaaaaaaaaaaegaobaaaabaaaaaadoaaaaab
D3D shader create error for shader ps_4_0
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dicaaaaibcaabaaaaaaaaaaaakaabaaaaaaaaaaaakiacaaaaaaaaaaaadaaaaaa
diaaaaahicaabaaaaaaaaaaaakaabaaaaaaaaaaadkbabaaaabaaaaaadgaaaaaf
hcaabaaaaaaaaaaaegbcbaaaabaaaaaaaaaaaaahpcaabaaaaaaaaaaaegaobaaa
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egiocaaaaaaaaaaaabaaaaaaefaaaaajpcaabaaaabaaaaaaegbabaaaacaaaaaa
eghobaaaabaaaaaaaagabaaaaaaaaaaadiaaaaahpccabaaaaaaaaaaaegaobaaa
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Unsupported: Particles/Alpha Blended
allocation 0x00000000 already registered @ :l445 size 393216; now calling from :l445 size 524288?
Any ideas how to workaround this?
I think you should disable Unity when switching to other page. See methods from AppCallbacks class.
Hey, so I try all of the methods which available through the AppCallbacks:
-
bool UnityPause(int pause)
-
void UnitySetInput(bool enabled)
Also I try to load the empty scene, when switching to XAML page, and try to call UnloadUnusedAssets().
Also I try to call the Unity3D API from the Bridge to collect garbage.
And I still get this error…
Please report a bug, we’ll look into this deeper.