Unity 4.3 hanging itself up, low load performance MonoEdit

To start, I’m not sure if this is a Unity 4.3 or a 2D toolkit 2.3 problem, so I’ll post it on the 2D toolkit support forum as well :wink:

The issue I’m having with Unity 4.3 is when closing Unity. This happens mostly after I’ve tested the program a couple of times in the editor. As said, I’m not sure if this is an issue with Unity 4.3 or with 2D toolkit 2.3. All I know is that it’s pretty annoying…

Also have to add that the loading of Unity 4.3 compared to 4.2.3 takes a hell of a lot longer on my machine now. Same goes for the use of MonoEdit 4.0.1 compared to the one that came with Unity 4.2.3.

Also on MonoEdit, when I’ve loaded Unity and want to edit one of my scripts, it shows the scripts I was editing the last time as well. In most cases I end up with the script I want to edit to show twice in MonoEdit because I was already working on it the last time…

If you are referring to the problem when you try to close it and then it becomes unresponsive/freezes,it happens to me too every time since I upgraded to 4.3. and I haven’t even coded anything in particular since the upgrade. so yeah, bump

I’ve also had multiple freezes when closing Unity, this is new with 4.3

Having the same issue closing Unity 4.3. At my place it’s the process adb.exe which runs in background for the Android builds. When I kill this process Unity shut downs correctly. Looks like Unity tries to kill that process as well with no sucess and just waits and waits and …

The same is happening with me. When I want to close Unity 4.3, it just hangs forever.

also I’m having this issue, since I upgrade to Unity 4.3

Just kill the ADB process and Unity closes normally.

Thanks for the hint. Hope I’ll remember it next time Unity hangs itself :stuck_out_tongue:

Had been having the issue ever since 4.3, this worked perfectly. Thanks.

Same here. Thanks for the ADB tip Xaron.

Same Problem, unity 4.3 hangs when closing, killing ADB seems to stop it hanging, thx for the tip :smile:

(Please fix it tho) :slight_smile:

We’ve also seen hangs on closing (4.3.1).

Also seeing very long pauses when first running a scene

Did anyone report that with the bug reporter?