I hope their is an easy answer to this. Below is the actual sprite sheet I’m using. I slice it automatically and drag all the sprites anto my scene to auto generate the animation. When I play the clip back the chimney appears to move upwards. I just want it to look like the chimney collapses an is laying down on the roof.
Maybe it’s the sprites position within the keyframe? Or I need to auto align all the sprites to the bottom? I’m very new to unity and like everyone, very new to 4.3! Any help would be awesome.
The problem is being caused by the smoke, it pushes the bottom of the sprite down below the bottom of the building.
I quickly see two options:
- Manually slice the sprites so that the bottom of each sprite is aligned to the bottom of the sprite where the smoke goes down the lowest. ie: if the smoke goes x pixels below the bottom of the chimney, then every sprite needs to have x pixels below the chimney.
- Separate the chimney sprites from the effect sprites. You would then create effect sprites on top of the chimney sprites. You would only have to deal with aligning the effect sprites then.
I personally like option 2 because I think it is cleaner, but ultimately, they look the same.
If you can evenly space out your sprites on the sheet so that they all share equal amounts of area, then you should be able to slice them evenly and the animation will look correct.