Do you have a link to the bug report?
Here’s the crash I’m seeing:
In TexturesD3D11::UploadTexture3D, ‘srcSlice’ points to invalid memory, and is used as the source for a memcpy. The locals are:
+ this 0x00000020 {m_Samplers={ size=??? } m_Textures={rep={hash={...} equals=equal_to get_key={...} ...} } ...} TexturesD3D11 *
+ tid {m_ID=1235 } TextureID
+ srcData 0x0e925db4 "ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ... unsigned char *
width 64 int
height 64 int
depth 16 int
format 4 unsigned long
mipCount 7 int
uploadFlags 1 unsigned long
+ ctx 0x02112d94 {...} ID3D11DeviceContext *
maxLevel 6 int
+ rgba 0x0b246fbc "ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ... unsigned char *
+ uploadFormat {unityformat=4 d3dformat=DXGI_FORMAT_R8G8B8A8_UNORM (28) sRGBD3dformat=DXGI_FORMAT_R8G8B8A8_UNORM_SRGB (29) } const FormatDesc11
+ it {ht=0x19c87078 {hash={...} equals=equal_to get_key={...} ...} pos=0x19c8ba70 ({m_ID=4261281277 }, {m_Texture=0xdeadbeef {...} m_SRV=0xdeadbeef {...} m_UAV=0xdeadbeef {...} ...}) ...} dense_hashtable_iterator<std::pair<TextureID const ,TexturesD3D11::smile:3D11Texture>,TextureID,TextureIDHashFunctor,dense_hash_map<TextureID,TexturesD3D11::smile:3D11Texture,TextureIDHashFunctor,std::equal_to<TextureID>,stl_allocator<std::pair<TextureID const ,TexturesD3D11::smile:3D11Texture>,49,4> >::SelectKey,std::equal_to<TextureID>,stl_allocator<std::pair<TextureID const ,TexturesD3D11::smile:3D11Texture>,49,4> >
+ texture 0x1fa1df90 <Information not available, no symbols loaded for d3d11.dll> ID3D11Texture3D *
+ viewDesc {Format=DXGI_FORMAT_R8G8B8A8_UNORM (28) ViewDimension=D3D11_SRV_DIMENSION_TEXTURE3D (8) Buffer={FirstElement=...} ...} D3D11_SHADER_RESOURCE_VIEW_DESC
+ srView 0x0b246fbc {...} ID3D11ShaderResourceView *
+ desc {Width=64 Height=64 Depth=16 ...} D3D11_TEXTURE3D_DESC
level 1 int
+ dstSlice 0x0b246fbc "ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ... unsigned char *
+ srcSlice 0x0ea25db4 <Error reading characters of string.> const unsigned char *
And the full call-stack is:
Unity.exe!memcpy(unsigned char * dst, unsigned char * src, unsigned long count) Line 185 Unknown
Unity.exe!prcore::Surface::BlitImage(const prcore::Surface source, prcore::Surface::BlitMode mode) Line 4077 C++
Unity.exe!SwizzleToRGBA(const unsigned char * src, unsigned char * dst, int width, int height, int dstPitch, unsigned long format) Line 20 C++
> Unity.exe!TexturesD3D11::UploadTexture3D(TextureID tid, unsigned char * srcData, int width, int height, int depth, unsigned long format, int mipCount, unsigned long uploadFlags) Line 713 C++
Unity.exe!GfxDeviceD3D11::UploadTexture3D(TextureID texture, unsigned char * srcData, int srcSize, int width, int height, int depth, unsigned long format, int mipCount, unsigned long uploadFlags) Line 1579 C++
Unity.exe!GfxDeviceWorker::RunCommand(ThreadedStreamBuffer stream) Line 762 C++
Unity.exe!GfxDeviceWorker::Run() Line 202 C++
Unity.exe!GfxDeviceWorker::RunGfxDeviceWorker(void * data) Line 174 C++
Unity.exe!Thread::RunThreadWrapper(void * ptr) Line 252 C++
kernel32.dll!7725850d() Unknown
[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]
ntdll.dll!7747bf39() Unknown
ntdll.dll!7747bf0c() Unknown