Unity 4.5.6 new gui text ignores layers Help!!

Hi there.I’m trying from 47 minutes to get my gui text not show on camera.I have a Cam1 with ignore evrything except Gui1 and i have a cam2 with ignore all excepting Gui2.I add Gui 2 to the text and it still visible on my first camera,what im doing wrong…any help is apreciated

Hey there,

Even if you set the layer to not UI it still belongs to the UI Layer. This is how it works internally.

I’m working on a text based game and i would switch between 5-10 cameras in one scene,not make a new scene every time,is there any way i can make the my camera ignore layers,somehow?

I was incorrect after testing this a bit farther. The layer only matters to the canvas. If you want to use multiple layers you have to use multiple canvases.

Even if i have 1 cam set up with ignore UI layer,it’s still there.Is there i do wrong or i do need to do something else in order to my cam ignore the UI?

If you’re using overlay, then it’s always drawn and can’t be ignored. You need to use screen space camera or world space.

–Eric