Updated to Unity 4.5 and all of a sudden colliders with rigidbodies are passing through each other. They are not colliding.
For example If I place a plane with a box collider.
Then place a cube somewhat a distance over it with a box collider and rigidbody.
Then when I play it, cube falls through the plane. It should stay on the plane because the colliders collide and its the normal behaviour but its not happening.
Is it a bug on Unity 4.5?