I searched through the forums and issuetracker and haven’t seen any mention of this:
Left side: Unity 4.5 from a blank project with some assets I imported from asset store. text looks blurry (or is this some sort of antialiasing feature?).
Right side: Unity 4.5 from a project upgraded from Unity 4.3.4
Do you guys know of any setting to turn this on/off?
This appears to be related to DirectX 11. By default, all new projects in 4.5.x (at least as of 4.5.2f1) are set to use DirectX 11 under Edit > Project Settings > Player. Turning this off will get rid of the blurry IDE text problem, but of course it also disables DirectX 11. Hopefully we can get this classified as a bug.
Hi hausmaus, I’ve tried the solution you suggested and disabled Use Direct3D 11 under Other Settings in Player but it didn’t help Any other suggestion? I didn’t turn off what I had to?
Hello! Have you changed to Window 8, 8.1, or changed your monitor? I had recently gotten a 1440p display, and Windows 8.1 was attempting to rescale everything which made all my text super fuzzy.
Ironic, considering I had gotten the 1440p display specifically for crisper text.
I just got a new laptop that has a nvidia 970m and installed unity 4.6.3 to follow a tutorial…same deal, disabling dx11 fixed it for me. Haven’t tried Unity 5 yet on the laptop to see if its better in the latest release.
Sorry for necro this thread. Allow me to post my solution:
I have a laptop with 1366x768 screen resolution. I just upgrade the screen to 1920x1080 and notice Unity 5.3 have this problem. I am using Windows 10. I solve the problem by:
Turn in Windows’s ClearType (in Control Panel, search for ClearType. You might need to calibrate your screen. Just follow the instruction there)
Find Unity5 program, right click and select Properties->Compatibility. Tick “Disable display scaling on high DPI settings”. Click OK and restart Unity.
Another necro post, after a year I found a solution that worked for me.
I had to -force-d3d9 to work around this problem, but I really need to be running OpenGL for my project.
In my NVIDIA Control Panel I had Antialiasing - FXAA turned on. Turning it off solved my problem
This is a window10 scaling method problem. There is a step by step manual on lifehacker using a tool that allows to switch to win8.1 scaling method. This worked fine for me.
@MolhamM that is not what this topic is about. This is an issue with the editor UI text specifically.
I realise this is a bump but I had the same issue just now after a fresh install of Unity (it’s been a while). I have tried all of what has been suggested in this topic.
NVIDIA Control Panel I had Antialiasing - FXAA: Was already turned off.
Someone suggested disabling DirectX11 however, I could not find the setting under Player?
Forcing OpenGL does not work for me either.
I am using the latest LTS version of Unity (2018.4.6f1). I was hoping to start playing around with Unity again however, while the text is blurred with no obvious fix for me I cannot use it, it gives me such a headache.