My game was working before I upgraded, but I wanted to use a new 2D function. Now that’s it’s upgraded, I get the following:
importer.GetNPOTScale() == TextureImporter::kNPOTKeep
Please help me figure out what this is, as I never have seen this before.
Have you tried reimporting all your assets?
My atlas textures were set to texture type of Sprite, and I changed to Advanced. I no longer get the error. Hope it works for others.
I was able to fix this error by changing the texture type of the created atlas to Texture.
got the answer on Twitter. Hit “play” and RED error goes away. Seems like a bug.