Hi, i just upgraded from unity 4.3.3 and everything was functioning fine with no errors.
Since porting my game over to unity 4.5, i now have a plethora of repeating errors about “FMOD_OK” which i assume is something to do with audio. I’ve disabled everything which has something to do with audio, but still have afew more of these errors floating around.
I have 24-40 errors which say…
result == FMOD_OK
An invalid object handle was used.
and one
An invalid object handle was used.
UnityEngine.AudioSource:Play()
Can anybody assist me in explaining whats changed, why this is happening and potentially how i could resolve this?
Thanks very much, im excited to use unity 4.5, but just need this to make some sense to me.
edit: I read that it may be something to do with multiple audio sounds wanting to play at the same time, but i never had that problem before the upgrade.
Please create a bug report for this, thanks!
Id love to submit a bug report, but unfortunately i don’t know how to replicate this since i cant isolate this and i wouldn’t know what example to upload.
Edit: Submitted one anyways, with no sample, just a summary of my errors.
Edit2: Haha, i disabled everything in the scene, still get 12 errors on play.
Try cleaning up the library folder, to see if it helps in a copy of your project.
FIXED
I began randomly googling FMOD errors and came across somebody stating it could be a software error on my end, some sort of malfunction.
So i updated my windows files and restart my computer. Game runs again, for the time being runs fine. Must of just been a problem with unity trying to interact with my computer.
Cheers for bearing with me
Yeah that was going to be my next step, deleting every folder systematically to identify where the culprit lies. Luckily i didn’t have to do that 
Thanks again
Thanks for updating us on the fix for this, if you reported a bug already please reply to the auto-response to let QA know
Thanks.