I saw this in the 4.5 release notes:
- Allow static/kinematic collisions and triggers to occur.
I thought it meant Unity 4.5 allowed Kinematic/Kinematic collisions. But when I tested it, it doesn’t seem to change anything. They still won’t collide.
I saw this in the 4.5 release notes:
I thought it meant Unity 4.5 allowed Kinematic/Kinematic collisions. But when I tested it, it doesn’t seem to change anything. They still won’t collide.
I thinks it only means the message - like OnColliderEnter/OnTriggerEnter - are fired, not that object push each other.
Frankly, I think it’s great, because we had ton of issue with triggers being kinematic and not doing anything.
I don’t get any message firing. I tested it.
Damn… Got my hope up too fast I guess.