I thought it was fixed but…maybe not.
I am checking tags to determine when the triangle enters and leaves.
The triangle has a polygon collider. (Tried using a boxcollider2d and it had same issues)
OnTriggerEnter2D works perfectly. However, when I move around inside the boxcollider or even just leave part of it, OnTriggerExit2D is called.
I don’t have any other colliders on the triangle that affect this.
Thanks in advance!
EDIT: If I move outside the box slightly then move back in, it will call Exit.