Unity 4.5 - OnTriggerExit2D

I thought it was fixed but…maybe not.

I am checking tags to determine when the triangle enters and leaves.

The triangle has a polygon collider. (Tried using a boxcollider2d and it had same issues)

OnTriggerEnter2D works perfectly. However, when I move around inside the boxcollider or even just leave part of it, OnTriggerExit2D is called.

I don’t have any other colliders on the triangle that affect this.

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Thanks in advance!

EDIT: If I move outside the box slightly then move back in, it will call Exit.

mine stopped working with ontriggerenter2D - worked fine in older unity