Unity 4.6.1p3 iPhone6+ Display Zoomed vs Standard

I couldn’t find mention of this bug anywhere else so I figured I would post it.

on iPhone 6+ there is a display mode setting Zoomed vs Standard, it changes how everything is rendered.

On Unity 4.6.1p3 there seems to be a half screen rendering bug when in Zoomed mode. I’m not sure if this problem exists in Unity 5 as well.

I realize this could be just specific to my game as well. I’m using an orthographic camera, that gets its dimensions from the screen size in Unity.

Has anyone else experienced this problem?

Ugh. I finally figured out the cause after deleting everything in my project 1 by 1.

on iPhone 6+ iOS 8.1, in Zoomed mode, using open GL 3.0, Antialiasing causes a crash.

This is the error:


Turning off antialiasing fixes the problem.

You can reproduce by creating a blank project, turning antialiasing on, and running on an Phone6+ in zoomed mode.

Will submit a bug report.

fixed in 4.6.1p4 (check release notes)

1 Like

Awesome :slight_smile: That was speedy. Thanks a ton!