After the lackluster/not so great experiences i had with the buggy 4.6.1 patch releases after P1, P4 seems to fix most issues i had. Anybody else want report his/her findings ?
Yes I can say Patch 4 seems to have solved all the main Android issues.
Also happy that the InputField seems to be fixed.
Now I wait for some issues to be resolved on other platforms.
Yes. I skipped p3 but p4 was good.
I installed 4.6.1p4 from 4.6.1p1 and my iOS app gained 11mb. I made almost no changes to the game because the game is currently being reviewed by Apple. Any ideas if there is a way around this size increase?
I can’t use P4 because it won’t build to android anymore http://forum.unity3d.com/threads/android-unable-to-build-jdk-error-unable-to-find-jdk.193318/page-2#post-1926791
I’ve had to roll back to 4.6.1 but I have a user who is getting crashes on intel chips.
NOT happy.
Do you have this problem with the OSX editor or on windows editor ?
Windows works totally flawless for me, ( i only use OSX to do the iOS builds …)
Will try a build to Android on OSX ASAP and report back …
Just tested to build to Android on OSX
No problems of whatever nature on OSX and Windows. I had a pretty outdated Android SDK installed, but still the build finished without problems. After that, i updated to the latest Android SDK and repeated: Again - no problems , build successful.
Looks like a messed up Android/JDK/Java installation in my eyes
Windows 8.1
How can it be a "a messed up Android/JDK/Java installation " when it works on 4.6.1, breaks installing P4, works reinstalling 4.6.1?
If there’s anything that’s messed up it’s what P4 is doing, going by any sense of logic