Unity 4.6.1p4: experiences so far ? ( P4 = looks good to me )

After the lackluster/not so great experiences i had with the buggy 4.6.1 patch releases after P1, P4 seems to fix most issues i had. Anybody else want report his/her findings ?

Yes I can say Patch 4 seems to have solved all the main Android issues.
Also happy that the InputField seems to be fixed.
Now I wait for some issues to be resolved on other platforms.

Yes. I skipped p3 but p4 was good.

I installed 4.6.1p4 from 4.6.1p1 and my iOS app gained 11mb. I made almost no changes to the game because the game is currently being reviewed by Apple. Any ideas if there is a way around this size increase?

I can’t use P4 because it won’t build to android anymore http://forum.unity3d.com/threads/android-unable-to-build-jdk-error-unable-to-find-jdk.193318/page-2#post-1926791

I’ve had to roll back to 4.6.1 but I have a user who is getting crashes on intel chips.

NOT happy.

Do you have this problem with the OSX editor or on windows editor ?
Windows works totally flawless for me, ( i only use OSX to do the iOS builds …)

Will try a build to Android on OSX ASAP and report back …

Just tested to build to Android on OSX

No problems of whatever nature on OSX and Windows. I had a pretty outdated Android SDK installed, but still the build finished without problems. After that, i updated to the latest Android SDK and repeated: Again - no problems , build successful.
Looks like a messed up Android/JDK/Java installation in my eyes

Windows 8.1

How can it be a "a messed up Android/JDK/Java installation " when it works on 4.6.1, breaks installing P4, works reinstalling 4.6.1?

If there’s anything that’s messed up it’s what P4 is doing, going by any sense of logic