Unity 4.6.3f StackHash_2264 APPCRASH

Hello,

I am trying to build my Unity application from a virtual machine, but I always get this crash if I build from scratch. If I attempt another build, it completes, which makes me suspect that it is a memory issue and it has enough resources to complete an incremental build.

This is the crash:

Problem Event Name: APPCRASH
Application Name: Unity.exe
Application Version: 4.6.3.21464
Application Timestamp: 54e4b427
Fault Module Name: StackHash_2264
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 00000000
Exception Code: c0000005
Exception Offset: 097a0c41
OS Version: 6.1.7601.2.1.0.256.48
Locale ID: 1033
Additional Information 1: 2264
Additional Information 2: 2264db07e74365624c50317d7b856ae9
Additional Information 3: 875f
Additional Information 4: 875fa2ef9d2bdca96466e8af55d1ae6e

These are the specs of the VM:

Windows edition: Windows 7 Professional - Service Pack 1
Processor: Intel(R) Xeon(R) CPU E5-2640 v2 @ 2.00Ghz (2 processors)
Installed memory (RAM): 16.0 GB
System type: 64-bit Operating System

The command I am using to build is:

“C:\Program Files\Unity\Editor\Unity.exe” -batchmode -nographics -quit -silent-crashes -projectPath %project_path% -logFile %log_file% -buildWindowsPlayer %build_file%

Does anyone have any ideas as to what the problem may be?

Thank you,

-Corey

Check Editor.log for more information - Unity - Manual: Log files

I looked at the build log, but it wasn’t particularly helpful in figuring out why I was getting this crash. It still kept me thinking it was a memory leak of some sort. It keeps printing out the following multiple times before stopping:

(Filename: C:/buildslave/unity/build/Runtime/Filters/Misc/Font.cpp Line: 486)

Failed to generate dynamic font texture, because all the needed characters do not fit onto a single texture. Try using less text or a smaller font size.

Maybe there is something else that I didn’t catch? See the attached build log.

-Corey

2629062–184776–CLBuild.7z (435 KB)

I don’t see anything suspicious.

Try updating to latest patch - Download Archive, maybe the issue is fixed there.

Oh okay, I will give that a try. Thanks! I didn’t realize there were newer versions.