Hello,
I am trying to build my Unity application from a virtual machine, but I always get this crash if I build from scratch. If I attempt another build, it completes, which makes me suspect that it is a memory issue and it has enough resources to complete an incremental build.
This is the crash:
Problem Event Name: APPCRASH
Application Name: Unity.exe
Application Version: 4.6.3.21464
Application Timestamp: 54e4b427
Fault Module Name: StackHash_2264
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 00000000
Exception Code: c0000005
Exception Offset: 097a0c41
OS Version: 6.1.7601.2.1.0.256.48
Locale ID: 1033
Additional Information 1: 2264
Additional Information 2: 2264db07e74365624c50317d7b856ae9
Additional Information 3: 875f
Additional Information 4: 875fa2ef9d2bdca96466e8af55d1ae6e
These are the specs of the VM:
Windows edition: Windows 7 Professional - Service Pack 1
Processor: Intel(R) Xeon(R) CPU E5-2640 v2 @ 2.00Ghz (2 processors)
Installed memory (RAM): 16.0 GB
System type: 64-bit Operating System
The command I am using to build is:
“C:\Program Files\Unity\Editor\Unity.exe” -batchmode -nographics -quit -silent-crashes -projectPath %project_path% -logFile %log_file% -buildWindowsPlayer %build_file%
Does anyone have any ideas as to what the problem may be?
Thank you,
-Corey