What goes in the blank? I can’t find any docs on this value:
GameObject.Find("Canvas").GetComponent(UI.CanvasScaler).________ = 0;
(I’m using this to make the UI match height on some display shapes, but width on others. JavaScript/UnityScript.)
Docs for CanvasScaler.ScreenMatchMode.MatchWidthOrHeight mention “Scale the canvas area with the width as reference, the height as reference, or something in between,” but how do I control the “something” value (a slider called “Match” in the Inspector) via code?
Thanks!