Realtime shadows are not displayed in game player, I’m not sure if this is an hardware issue or not. In
animation preview realtime shadows are displayed, so I think that there is not a hardware problem, at least I hope not.
But in game play mode realtime shadows in directional light are not displayed at all.
I have enabled cast / receive shadows in the mesh itself.
I have enabled shadows, hard and soft, in the directional light.
In quality setting I have checked that shadows are enabled both hard an soft.
In player settings I have tried to disable / enable Dx11 but nothing changed.
I have even tried to increase/decrease the shadow distance in lightmapping
But nothing changed, realtime shadows don’t show up.
While baking static shadows I noticed that in lightmapping shadows are baked in far ligthmap but not in
near near lightmap, the near lightmap is black-grey. In lightmapping I’m using dual lightmaps. Maybe it
could depend on this? if yes how to do to enable near lightmap baking?
I’m pretty sure that I’m doing something wrong, does anyone know what to do to enable realtime shadows on directional light?
Thanks to everybody.
