I’ve tried to animate uGUI elements, but it’s stuttering during animations. (Using the Sprite Packer lowered the amount of draw calls, but it does not fixed the problem.) During the animation the frame rate instantly drops. After the anim is finished the frame rate returns to it’s normal state.
The unity profiler revealed that the process called "Canvas.BuildBatch"causes this problem.
Any tips to help? Thanks!
Jozef