Unity 4.6 GUI WorldSpace panel drawn on top?


So I am using the new GUI to make Speechbubbles on my characters. I use a Worldspace Cavas with the panels on it and I would like to render those panels on top of my geometry.

I already tried some of the tipps I found in the Forum, but I can’t seem to get it work.

There was one person that said I should be using the sorting layers, but I couldn’t find any documentation on that and what I have tried so far hasnt worked.

Any help would bre greatly appreciated.

4.6’s UI is referred to as UI - not GUI.

Do you ever want UI elements drawn below world geometry? If so, things can get tricky. If not, UI elements can be drawn by their own camera whose rendering order is later than the main camera, which is a preferred method wherever possible.