Unity 4.6 + Lights (Shadows)

Hi guys,

It’s my first kick-off with Unity and I’m very pleased to join such a very interesting community of coders, artists and game lovers. I’ve heard a lot about it and I hope that someone of you might help me with my little issue.

I’m having some small problems with directional light, especially with shadows on my Nexus 5 (running Android 5.0). In Unity editor everything seems all right but when I install the app it starts to get weird - I’m missing shadows and I think that I’ve tried everything.
Please look at the bellow pictures.

Unity Editor:

Nexus 5:

Thank’s very much for all the help.
Cheers!

/B

Hi again,

well it turned out that I haven’t tried everything. I have shadows right now in my project but not through “casting” or “receiving” shadows in Mesh Renderer. I’ve imported something called “Blob Shadow Projector” from standard assets (right click on the Assets folder Import Package → Projectors → Blob Shadow Projector) and put it in my scene. It’s kinda cumbersome while working with it, because you need to manually create and position this shadow. To receive a cube shadow I’ve created also a cube cookie file (attached below).

That’s about it. I hope that helps for others and that someday I will be able to work with Unity Pro and will not have that kind off silly issues. Thank’s for everything.

Cheers!
/B

P.S.
Correct me if I’m wrong. Regular shadows (from mesh renderer) for Android are working only with Unity Pro?

1878478–120805–Cubeshadow.psd (152 KB)